14 min read

Final Fantasy I - Into the Bowels of the Earth

The Cavern of Earth

Nope, right first time - this is our Cavern, and it looks at first glance like a bit of a maze. I'm going to try and be exhaustive and check all the little rooms on each floor here, using the dungeon map (Square on the PS5, but I'm 99.9% sure this'll be a quality-of-life bit) as a reference.

We head north-east first, and we're attacked by Cobras a couple of times - again the Marsh Cave toughest enemies are sort of standard enemies now. We enter the room and our first chest contains:

  • Monsters!

We encounter an Earth Elemental by itself, which is giving sub-boss vibes just by being 1 vs 4. We try to be clever on the first round, with Clair trying to Silence it and Glitz throwing out a Thundara (I assume Thunder is opposite to Earth, and therefore strong). Unfortunately Silence misses and Thundara is pretty underwhelming.

We go back to just slicing, hitting and stabbing though, and that works a treat. Two turns and it's toast.

Decent EXP haul - 1536, and 768 gil too, so pretty good value for money, and on top of that, it was protecting 1975 gil. Imagine all of the antidotes that would buy...

In the south east we find a room with 2 chests:

  • Monsters! (an Earth Elemental protecting An Antidote!)
  • More Monsters! (another one protecting 795 gil)

Seems like there's some straws that are shorter than others for these Earth Elementals. That or the monster hierarchy values antidotes a lot more highly than we do. Which would be odd, given that we're the ones who get poisoned.

During those fights we also reach Level 19, and get moderate gains all round.

I really start to notice and love the area theme's Eastern sounding flute, and out of curiosity I decide to compare the arranged version to the original, and while it sort of gets the vibe, there's some times when the increase in tech allowing recorded music really makes a difference.

In the very south of B1 I find a couple more chests. What're the bets it's Earth Elementals protecting things? Survey says:

  • 880 gil
  • Monsters! (it was too good to last)

That Earth Elemental protected a Potion! Wow-ee.

To be fair to them, the Earth Elementals seem to hit like a truck, still doing 70+ damage to my weaker party members. Fortunately our HP numbers are high enough now that we can take a few of those sorts of hits now and then, particularly 1 vs 4.

We head to the second floor dungeon, and I only see one door that isn't the stairs down, so we make our way to the east of the room toward both of them.

Once again we have the "Kee"-ing bats, so I think we have a thread through these areas. We navigate our way around them, and the room has 3 chests. I'm guessing 2/3 with Monsters. From left to right:

  • Coral Sword
  • A Tent
  • 330 gil

Oh me of little faith...

The Coral Sword is stat-wise the same as the Wyrmkiller, but is effective against aquatic enemies. I'll have to try and keep that in the back of my mind if I have any upcoming wet bosses.

We make our way down to B3, and we're almost immediately greeted with a room with a chest:

  • A sleeping bag

It's sort of weirding me out how nice the game is being at the moment. We make our way round to the next chest and:

  • Monsters!

That's better, another Earth Elemental, all feels well with the world again. So much so that I forget to note what I got, I think it might have been a Potion.

Another room at the top of the area has a chest in, containing:

  • 3400 gil

Nice. that'll buy all the Antidotes I'd ever need. In the room at the north west, there's what I now know to be an enemy standing in my way. Fighting him though, it's just another Earth Elemental. They're a pretty easy win at this point. No chests in the room though

A little one further down has one though:

  • Monsters! (another Earth Elemental protecting 1020 gil)

The shape of B3 leads to one door, and entering it, there's what looks like a blue bat in my way. Turns out it's the Vampire I'm looking for - "All things in this world are destined to end in death... The seal cannot be broken, and so the earth shall rot".

He then transforms into a human guise. "You cannot alter destiny. Mere mortals cannot kill the undying." He must be talking about Kaili.

We get some proper boss music, though so things must be serious. That being said, a couple of turns and he's done, leaving 2000 gil and 1200 EXP. The chest behind him contains the Star Ruby. I feel like this might tie into that giant, but I'm not sure yet. We can also head deeper into the Cavern, which interests me, but it just leads to a stone slab set into the floor.

The stone slab emanates an evil force. I guess we'll leave that be for now, and head back up and out to Melmond.

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Part of the series: The First Step: Final Fantasy I (20 posts)
  • 1. Final Fantasy I - The First Hour
    A retrospective on the first hour of Final Fantasy I Pixel Remaster - my thoughts and feelings so far.
    • 15 min read
  • 2. Final Fantasy I - Out into the World
    The first steps into the world of Final Fantasy I, Matoya's Cave, and the town of Pravoka.
    • 9 min read
  • 3. Final Fantasy I - Elfheim
    The first steps into the world of Final Fantasy I, Matoya's Cave, and the town of Pravoka.
    • 14 min read
  • 4. Final Fantasy I - Heavy is the Head
    Getting back on track, heading to the Western Keep
    • 8 min read
  • 5. Final Fantasy I - Magical Mystic Key Tour
    Heading around the world with the Mystic Key, and seeing what we can unlock.
    • 9 min read
  • 6. Final Fantasy I - Go West, Young Warriors
    Setting sail to the west, exploring Mount Duergar, and the town of Melmond.
    • 9 min read
  • 7. Final Fantasy I - Into the Bowels of the Earth (current)
    We head into the Cavern of Earth, with a goal of defeating the Vampire and restoring the Earth Crystal. Things are never quite that simple though, are they?
    • 14 min read
  • 8. Final Fantasy I - The Wandering Heroes of Melmond
    We return to Melmond, but struggle to find our next task.
    • 9 min read
  • 9. Final Fantasy I - Everybody Get Into a Big Canoe (and Then Into the Lava)
    With a renewed sense of purpose, we're ready for some amphibious adventuring. We head to Mount Gulg, and find ourselves in a lava-filled dungeon with a fiery boss.
    • 10 min read
  • 10. Final Fantasy I - Shattered Ice, Frayed Nerves
    We get some more mileage out of our canoe as we head further north and into the Cavern of Ice, where both the party and I have more trouble than we have in a while.
    • 11 min read
  • 11. Final Fantasy I - Warriors on Trial
    In this post, we try to find what to do with our newly acquired Levistone, but end up being put to the test.
    • 8 min read
  • 12. Final Fantasy I - A Rat's Tale
    Hot on the heels of collecting a Rat's Tail from the Citadel of Trials, we head out on the task of working out what to do with it, and make some nice progress along the way!
    • 10 min read
  • 13. Final Fantasy I - Out of the Bottle
    Today we continue to explore the new areas that our airship has opened up - starting with the town of Onrac.
    • 8 min read
  • 14. Final Fantasy I - Canoes, Cubes, and Cat Claws
    This morning, we head out to try and use the oxyale that we've been given, and head to the waterfall we'd spotted to the north.
    • 7 min read
  • 15. Final Fantasy I - Under The Sea
    In this outing, we make our way down into the Sunken Shrine, in an attempt to save the mermaids from the wrath of the Fiend of Water.
    • 11 min read
  • 16. Final Fantasy I - Duolingo on Steroids
    We make our way back to Lufenia, but it turns out that just having the Rosetta Stone in our inventory isn't enough to bridge the language gap - we need a teacher!
    • 6 min read
  • 17. Final Fantasy I - The Flying Fortress
    We make our way to the Mirage Tower, and with our Warp Cube in and onto the Flying Fortress to take on our final Fiend
    • 12 min read
  • 18. Final Fantasy I - Entering the Chaos
    With all four of our Crystals illuminated, we head back to the Chaos Shrine, where this all began and try to unravel the mystery of the world's decay.
    • 10 min read
  • 19. Final Fantasy I - From Utter Chaos to Calm
    We reach the depths of the Chaos Shrine - time twists, fate unfolds, and history demands a reckoning.
    • 19 min read
  • 20. The Chronicles of the Lightbound
    From the annals of the legends, a tale of four heroes emerges - Rukus, Kaili, Clair and Glitz - the Warriors of Light
    • 11 min read