Setting Sail
Our increasingly competent gang of heroes are feeling like they're ready to take on the world, and looking at their world map, they see a port they're ready to investigate on the north of the Aldean Sea, slightly to the west of Cornelia.
Time to set sail!
Sailing the seas, I notice that we're really starting to get up there with some of our damage output, Kaili manages to hit a Sahagin for 300 damage on our journey north. In short order we're at the little port in the north, and while there's nothing in the immediate vicinity, looking at our map, we head south-west to the nearest map marker.
Enemies in this area seem similar to those in the Elfheim area - our first batch being a familiarly sized collection of Wolves and Warg Wolves. I'm guessing this area and Elfheim could be done either way round given the layout, so it makes sense they're similarly levelled areas.
Rather than a town, we see an entrance to a mountainside cave, but previous talk of dwarves has me cautiously optimistic that we're not just entering a dungeon.