9 min read

Final Fantasy I - Go West, Young Warriors

Melmond Awaits

Seeing as there are no stores, and we sort of skipped the main quest line there, I think we should take the opportunity to test out the new strait with our boat, and get out into the open ocean.

Just through the other side it, we see what looks like a village with a port, so that seems like a good place to moor up and check in. Turns out it's the aforementioned town of Melmond, and it doesn't look in the best of states.

A member of the townsfolk tells us that a vampire attacked, destroying their church and leaving the city in shambles. I feel bad now for downplaying the size of it from how it looked on the world map. Also a vampire wasn't the direction I was expecting this to go, but I'm here for it.

I bump into another dwarf, who introduces himself as Watts - immediately making him seem important. Turns out he's come from Duergar to try and work out what's going on with the earth's decay. That's all he's got for us for now though.

A wizardly looking fellow tells us that on the southern tip of the continent there's a wise man named Sadda, who knows much. There's another thread to pull at.

According to another member of the townsfolk, the ancients possessed something with the power to make ships float in the sky. Someone in Duergar mentioned levistone in passing, so again, seeds are being sewn.

Seems like this city is just full of exposition - another member tells us that long ago a prosperous civilization thrived in the northland, but now it's fallen into ruin. I'm taking the Chekhov's Gun approach to all of this - hence tracking it all and noting it down as much as I can.

Despite it being run down though, it seems Melmond is still functioning in the sense that it's got a selection of stores still in service. The weapons store has a Longsword for 1200 gil that I'll give to Rukus, which increases his attack by another 2, at the cost of a little accuracy.

The armour shop seems a bit more interesting though - firstly I can get Kaili and Clair Silver Armlets, which will be a massive help to their defence, even at a cost of 4000 gil each. They also have in stock a Knight's Armour for 36,000 which looks like it could be a really good set for Rukus, but a bit out of our budget for now. He'll have to make do with the Steel Gloves I've got him for 600 gil.

Near the store, we get more concrete instructions from a member of the townsfolk about the vampire. Apparently he lives in the Cavern of Earth, and he's blocking the flow of the power of earth, which would explain the decay that's been discussed recently. He then literally asks us to help.

On one hand we've gone from The Kingâ„¢ to The Prince to a random member of town asking for our assistance, but this actually seems to be the first quest that's about helping the regular people, rather than kidnapped or sleepy royals. On that basis, we're in.

Another person tells us that the giant living in the cave eats rocks - he'll eat just about any kind of rocks, but apparently he especially likes gems and can't get enough of them. At first I thought this was an insult I wasn't familiar with, but hopefully it's something else that'll come in useful.

Hiding in what appears to be a graveyard in the north east of town, we meet Dr Unne, who confidently states that he is a great genius and there is nothing he does not know. He's also shocked we haven't heard of him. That's all we're getting there though, so I'm guessing I might be missing a pun or similar.

I also decide to buy Clair a couple of Level 5 spells for 4,000 each - Healara and Life. The latter hopefully making any 'incidents' less problematic without forking out for Phoenix Down...

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Part of the series: The First Step: Final Fantasy I (20 posts)
  • 1. Final Fantasy I - The First Hour
    A retrospective on the first hour of Final Fantasy I Pixel Remaster - my thoughts and feelings so far.
    • 15 min read
  • 2. Final Fantasy I - Out into the World
    The first steps into the world of Final Fantasy I, Matoya's Cave, and the town of Pravoka.
    • 9 min read
  • 3. Final Fantasy I - Elfheim
    The first steps into the world of Final Fantasy I, Matoya's Cave, and the town of Pravoka.
    • 14 min read
  • 4. Final Fantasy I - Heavy is the Head
    Getting back on track, heading to the Western Keep
    • 8 min read
  • 5. Final Fantasy I - Magical Mystic Key Tour
    Heading around the world with the Mystic Key, and seeing what we can unlock.
    • 9 min read
  • 6. Final Fantasy I - Go West, Young Warriors (current)
    Setting sail to the west, exploring Mount Duergar, and the town of Melmond.
    • 9 min read
  • 7. Final Fantasy I - Into the Bowels of the Earth
    We head into the Cavern of Earth, with a goal of defeating the Vampire and restoring the Earth Crystal. Things are never quite that simple though, are they?
    • 14 min read
  • 8. Final Fantasy I - The Wandering Heroes of Melmond
    We return to Melmond, but struggle to find our next task.
    • 9 min read
  • 9. Final Fantasy I - Everybody Get Into a Big Canoe (and Then Into the Lava)
    With a renewed sense of purpose, we're ready for some amphibious adventuring. We head to Mount Gulg, and find ourselves in a lava-filled dungeon with a fiery boss.
    • 10 min read
  • 10. Final Fantasy I - Shattered Ice, Frayed Nerves
    We get some more mileage out of our canoe as we head further north and into the Cavern of Ice, where both the party and I have more trouble than we have in a while.
    • 11 min read
  • 11. Final Fantasy I - Warriors on Trial
    In this post, we try to find what to do with our newly acquired Levistone, but end up being put to the test.
    • 8 min read
  • 12. Final Fantasy I - A Rat's Tale
    Hot on the heels of collecting a Rat's Tail from the Citadel of Trials, we head out on the task of working out what to do with it, and make some nice progress along the way!
    • 10 min read
  • 13. Final Fantasy I - Out of the Bottle
    Today we continue to explore the new areas that our airship has opened up - starting with the town of Onrac.
    • 8 min read
  • 14. Final Fantasy I - Canoes, Cubes, and Cat Claws
    This morning, we head out to try and use the oxyale that we've been given, and head to the waterfall we'd spotted to the north.
    • 7 min read
  • 15. Final Fantasy I - Under The Sea
    In this outing, we make our way down into the Sunken Shrine, in an attempt to save the mermaids from the wrath of the Fiend of Water.
    • 11 min read
  • 16. Final Fantasy I - Duolingo on Steroids
    We make our way back to Lufenia, but it turns out that just having the Rosetta Stone in our inventory isn't enough to bridge the language gap - we need a teacher!
    • 6 min read
  • 17. Final Fantasy I - The Flying Fortress
    We make our way to the Mirage Tower, and with our Warp Cube in and onto the Flying Fortress to take on our final Fiend
    • 12 min read
  • 18. Final Fantasy I - Entering the Chaos
    With all four of our Crystals illuminated, we head back to the Chaos Shrine, where this all began and try to unravel the mystery of the world's decay.
    • 10 min read
  • 19. Final Fantasy I - From Utter Chaos to Calm
    We reach the depths of the Chaos Shrine - time twists, fate unfolds, and history demands a reckoning.
    • 19 min read
  • 20. The Chronicles of the Lightbound
    From the annals of the legends, a tale of four heroes emerges - Rukus, Kaili, Clair and Glitz - the Warriors of Light
    • 11 min read