9 min read

Final Fantasy I - Go West, Young Warriors

Mount Duergar

Upon entry, we're introduced to Mount Duergar. I talk to the nearest inhabitant and I'm greeted with an excited "Lali-ho!" and a quick pirouette for good measure before getting back on with their day. What they lack in exposition they more than make up for in cheery demeanour.

Speaking to another similarly-attired dwarf though, it's asked whether I've 'gabbed' with their smith, Smyth, who is in the smithy. 10/10, no notes. To quote Garth Marenghi, I know writers who use subtext, and they're all cowards.

Another member points out that with a crystal eye, even the blind can see, again affirming my belief that this is dropping some hints for that questline which we might not have solved yet. In fact, he flat out tells us Astos stole it.

Another less cheery member tells us that apparently the earth has started to rot, which doesn't bode well. Apparently it started in the west and the decay spreads. Where did we say we planned to go today? Oh dear.

I head to visit Smyth the smith in the smithy. He seems busy at work, but lets us know that he wishes he could have some of the legendary metal adamantite - with it he'd be able to craft "such a magical sword". I'm hoping that if we hook him up he's all about the love of crafting. That's all he has to say for now though, I guess we know what we need to bring him.

Further to the south of the entrance, apparently Nerrick is smashing rocks in the back of the cave. I find Nerrick in the cave system to the south of the main 'town', and he intuits immediately that we have Nitro Powder. Nice to meet you too.

He tells us that the explosive force in the powder will have his canal open in no time flat, and apparently he owes us. Yeah, we definitely did these a little bit backwards. He immediately just relieves us of it and wanders off to blow up a section of the cave. We all run far away as we cut to the world map, where it looks like we may have just blasted open a strait into the Aldean Sea. The fanfare would concur.

I'm guessing that was our plan here in the immediate term, so basically that was short and sweet. Maybe he'd have given us that thread that there's Nitro Powder in Cornelia, but it's locked by the Mystic Key that the sleepy elven Prince has - get to it! With that though, Nerrick just wanders off.

There is a room with a load of chests in it though, time to get looting! From left to right:

  • A tent
  • A Great Helm
  • A Wyrmkiller
  • An Ether
  • A Potion
  • A Mythril Mail
  • 575 gil
  • A Cottage

Not a bad day at the office. I don't know if that room was locked previously, it seemed it was where Nerrick ran off to after blowing a hole in a sea wall, but either way, Kaili's getting that Wyrmkiller to get them up to an equal 28 attack with Rukus.

Rukus takes the Great Helm, as he's the only one in our party that can wear it, and interestingly the Mythril Mail doesn't quite have the defence of Rukus's Iron Armour. It's got a bit more evasion, but I think at this point, we're building him to just be a bit tank-y.

I try to find Nerrick, but it seems he's disappeared, but in my hunt I find a room in the north east of the town with a couple more chests:

  • 450 gil
  • 575 gil

This feels a little bit like just robbing people, but the die is cast now.

Share: Bluesky Bluesky Reddit Reddit
Part of the series: The First Step: Final Fantasy I (20 posts)
  • 1. Final Fantasy I - The First Hour
    A retrospective on the first hour of Final Fantasy I Pixel Remaster - my thoughts and feelings so far.
    • 15 min read
  • 2. Final Fantasy I - Out into the World
    The first steps into the world of Final Fantasy I, Matoya's Cave, and the town of Pravoka.
    • 9 min read
  • 3. Final Fantasy I - Elfheim
    The first steps into the world of Final Fantasy I, Matoya's Cave, and the town of Pravoka.
    • 14 min read
  • 4. Final Fantasy I - Heavy is the Head
    Getting back on track, heading to the Western Keep
    • 8 min read
  • 5. Final Fantasy I - Magical Mystic Key Tour
    Heading around the world with the Mystic Key, and seeing what we can unlock.
    • 9 min read
  • 6. Final Fantasy I - Go West, Young Warriors (current)
    Setting sail to the west, exploring Mount Duergar, and the town of Melmond.
    • 9 min read
  • 7. Final Fantasy I - Into the Bowels of the Earth
    We head into the Cavern of Earth, with a goal of defeating the Vampire and restoring the Earth Crystal. Things are never quite that simple though, are they?
    • 14 min read
  • 8. Final Fantasy I - The Wandering Heroes of Melmond
    We return to Melmond, but struggle to find our next task.
    • 9 min read
  • 9. Final Fantasy I - Everybody Get Into a Big Canoe (and Then Into the Lava)
    With a renewed sense of purpose, we're ready for some amphibious adventuring. We head to Mount Gulg, and find ourselves in a lava-filled dungeon with a fiery boss.
    • 10 min read
  • 10. Final Fantasy I - Shattered Ice, Frayed Nerves
    We get some more mileage out of our canoe as we head further north and into the Cavern of Ice, where both the party and I have more trouble than we have in a while.
    • 11 min read
  • 11. Final Fantasy I - Warriors on Trial
    In this post, we try to find what to do with our newly acquired Levistone, but end up being put to the test.
    • 8 min read
  • 12. Final Fantasy I - A Rat's Tale
    Hot on the heels of collecting a Rat's Tail from the Citadel of Trials, we head out on the task of working out what to do with it, and make some nice progress along the way!
    • 10 min read
  • 13. Final Fantasy I - Out of the Bottle
    Today we continue to explore the new areas that our airship has opened up - starting with the town of Onrac.
    • 8 min read
  • 14. Final Fantasy I - Canoes, Cubes, and Cat Claws
    This morning, we head out to try and use the oxyale that we've been given, and head to the waterfall we'd spotted to the north.
    • 7 min read
  • 15. Final Fantasy I - Under The Sea
    In this outing, we make our way down into the Sunken Shrine, in an attempt to save the mermaids from the wrath of the Fiend of Water.
    • 11 min read
  • 16. Final Fantasy I - Duolingo on Steroids
    We make our way back to Lufenia, but it turns out that just having the Rosetta Stone in our inventory isn't enough to bridge the language gap - we need a teacher!
    • 6 min read
  • 17. Final Fantasy I - The Flying Fortress
    We make our way to the Mirage Tower, and with our Warp Cube in and onto the Flying Fortress to take on our final Fiend
    • 12 min read
  • 18. Final Fantasy I - Entering the Chaos
    With all four of our Crystals illuminated, we head back to the Chaos Shrine, where this all began and try to unravel the mystery of the world's decay.
    • 10 min read
  • 19. Final Fantasy I - From Utter Chaos to Calm
    We reach the depths of the Chaos Shrine - time twists, fate unfolds, and history demands a reckoning.
    • 19 min read
  • 20. The Chronicles of the Lightbound
    From the annals of the legends, a tale of four heroes emerges - Rukus, Kaili, Clair and Glitz - the Warriors of Light
    • 11 min read