Return to Melmond
Today we set out with a sense of purpose - perhaps for a victory lap, perhaps for another problem to solve. I'm going to endeavour to make sure it's the former before it inevitably becomes the latter.
The party make their way back over the world map to Melmond, and it's immediately clear that we're probably ready for a new challenge. The enemies that may have been challenging in the past are an inconvenience. I've still not gone no-encounters yet though!
Upon arrival back in Melmond, it doesn't look immediately fixed, I guess these things will take time though. One of the townsfolk tell us it's returning to normal, which is promising. I don't see it, but they know their town.
Watts has some new dialogue too, but again, it's mostly just thanking us - and I quote "The earth's smeddum and virr is comin' back!".
For convenience's sake I get Teleport for Glitz, which will transport the part to the previous floor, hopefully making at least beating a retreat a bit less tedious if I should ever need to again.
Counter to my assumptions though, we aren't spoonfed our next task just yet. I'm going to guess it's out on the ocean somewhere, but I'm thinking I might try and box a little smart here, and head back to Cornelia to speak to the sagely dancing girl.
Also there's no item shop in Melmond, so my stocking up needs to happen somewhere else anyway. Who'd have thought the desolate, rundown town wouldn't have a full array of shopping facilities? Not me apparently because that was my goal last time. If I hadn't doubled back it would have been a massive detour...