9 min read

Final Fantasy I - The Wandering Heroes of Melmond

The Search for the Next Task

Heading up the coast, I find another port, again with nothing obviously nearby. Wandering brings me back into Pravoka, so it's time for Bikke-watch - still not moved. A guy in town points out that you can only dock at a port and there are no ports in the north.

I look at the map some more, and the area in the east of the continent seems to have some big rivers running through them. Perhaps they're big enough for a boat?

Doesn't look like it, just too big to squeeze through on both of the southern entrances. Or any of the others, all just a bit too narrow to enter. They look big enough inland, but I guess that's going to be the trick.

I'm thinking against my better judgment perhaps that I should make my way back to the castles and see if the royals have anything for me now that I've started the Crystal cleanse. I suspect The Kingâ„¢ might have something to say.

Sadly he doesn't though, just that Sarah's thoughts are always with us. Something that's confirmed when we speak to her, and she trips over her words, implying we could stay in Cornelia. Given the tone of her being a bit smitten, it'd be interesting to see how that'd work with the four of us.

I head to Elfheim, and remember on the way that there are Sages there too, so they might give a hint now. Sadly it seems they too are patiently waiting, and all is quiet in the castle too.

Clearly I'm missing something.

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Part of the series: The First Step: Final Fantasy I (20 posts)
  • 1. Final Fantasy I - The First Hour
    A retrospective on the first hour of Final Fantasy I Pixel Remaster - my thoughts and feelings so far.
    • 15 min read
  • 2. Final Fantasy I - Out into the World
    The first steps into the world of Final Fantasy I, Matoya's Cave, and the town of Pravoka.
    • 9 min read
  • 3. Final Fantasy I - Elfheim
    The first steps into the world of Final Fantasy I, Matoya's Cave, and the town of Pravoka.
    • 14 min read
  • 4. Final Fantasy I - Heavy is the Head
    Getting back on track, heading to the Western Keep
    • 8 min read
  • 5. Final Fantasy I - Magical Mystic Key Tour
    Heading around the world with the Mystic Key, and seeing what we can unlock.
    • 9 min read
  • 6. Final Fantasy I - Go West, Young Warriors
    Setting sail to the west, exploring Mount Duergar, and the town of Melmond.
    • 9 min read
  • 7. Final Fantasy I - Into the Bowels of the Earth
    We head into the Cavern of Earth, with a goal of defeating the Vampire and restoring the Earth Crystal. Things are never quite that simple though, are they?
    • 14 min read
  • 8. Final Fantasy I - The Wandering Heroes of Melmond (current)
    We return to Melmond, but struggle to find our next task.
    • 9 min read
  • 9. Final Fantasy I - Everybody Get Into a Big Canoe (and Then Into the Lava)
    With a renewed sense of purpose, we're ready for some amphibious adventuring. We head to Mount Gulg, and find ourselves in a lava-filled dungeon with a fiery boss.
    • 10 min read
  • 10. Final Fantasy I - Shattered Ice, Frayed Nerves
    We get some more mileage out of our canoe as we head further north and into the Cavern of Ice, where both the party and I have more trouble than we have in a while.
    • 11 min read
  • 11. Final Fantasy I - Warriors on Trial
    In this post, we try to find what to do with our newly acquired Levistone, but end up being put to the test.
    • 8 min read
  • 12. Final Fantasy I - A Rat's Tale
    Hot on the heels of collecting a Rat's Tail from the Citadel of Trials, we head out on the task of working out what to do with it, and make some nice progress along the way!
    • 10 min read
  • 13. Final Fantasy I - Out of the Bottle
    Today we continue to explore the new areas that our airship has opened up - starting with the town of Onrac.
    • 8 min read
  • 14. Final Fantasy I - Canoes, Cubes, and Cat Claws
    This morning, we head out to try and use the oxyale that we've been given, and head to the waterfall we'd spotted to the north.
    • 7 min read
  • 15. Final Fantasy I - Under The Sea
    In this outing, we make our way down into the Sunken Shrine, in an attempt to save the mermaids from the wrath of the Fiend of Water.
    • 11 min read
  • 16. Final Fantasy I - Duolingo on Steroids
    We make our way back to Lufenia, but it turns out that just having the Rosetta Stone in our inventory isn't enough to bridge the language gap - we need a teacher!
    • 6 min read
  • 17. Final Fantasy I - The Flying Fortress
    We make our way to the Mirage Tower, and with our Warp Cube in and onto the Flying Fortress to take on our final Fiend
    • 12 min read
  • 18. Final Fantasy I - Entering the Chaos
    With all four of our Crystals illuminated, we head back to the Chaos Shrine, where this all began and try to unravel the mystery of the world's decay.
    • 10 min read
  • 19. Final Fantasy I - From Utter Chaos to Calm
    We reach the depths of the Chaos Shrine - time twists, fate unfolds, and history demands a reckoning.
    • 19 min read
  • 20. The Chronicles of the Lightbound
    From the annals of the legends, a tale of four heroes emerges - Rukus, Kaili, Clair and Glitz - the Warriors of Light
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