9 min read

Final Fantasy I - The Wandering Heroes of Melmond

The Journey South

Fortunately it seems like it's much of the same as I follow the southern coast around - maybe slightly tougher formations, but no new categories of enemies at the very least.

We land at the port and get our bearings. There are no immediately visible towns, so a bit of trepidatious wandering is in order. As has been the case in some of the new areas, it feels like it's more the depth of the formations rather than swathes of new enemies. I don't hate that, because it always feels a bit weird when you get re-skins of enemies in different places that are arbitrarily harder. That's not to say it won't happen in a game originally released in 1987, but I'm happy so far.

As we wander inland, I spot a town surrounded by a crescent lake. I'm taking bets on it having the name Crescent in its name right now.

As we enter Crescent Lake, it seems like it's in a lot better state than Melmond was when we left. Greenery is everywhere, interspersed with lovely pink flowers. We enter the Inn, and it's 200 gil a night there. Given the better place and the 100 gil cost in Melmond I'll take it.

I head along to the Armourer, and they have a Buckler, which is suitable for Kaili, for a +2 defence boost, plus some Mythril Gloves for Rukus. The weapons shop is also all about Rukus, and I get him a Mythril Sword and Axe. After the trouble with the lich, I think it might be wise to have both, and they're both improvements on his current weapon in terms of pure Attack.

The Level 6 magic stores have some interesting spells in, but we've burned through most of our cash - down to just under 21,000 gil, so I think we'll save up a bit before coming back.

Speaking to folks around town though, all I can ascertain is that some people are sleepy - I guess there's a call to action somewhere else nearby. It seems not though... Seems like it's a little isolated pocket. I guess back out to sea?

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Part of the series: The First Step: Final Fantasy I (20 posts)
  • 1. Final Fantasy I - The First Hour
    A retrospective on the first hour of Final Fantasy I Pixel Remaster - my thoughts and feelings so far.
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  • 2. Final Fantasy I - Out into the World
    The first steps into the world of Final Fantasy I, Matoya's Cave, and the town of Pravoka.
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  • 3. Final Fantasy I - Elfheim
    The first steps into the world of Final Fantasy I, Matoya's Cave, and the town of Pravoka.
    • 14 min read
  • 4. Final Fantasy I - Heavy is the Head
    Getting back on track, heading to the Western Keep
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  • 5. Final Fantasy I - Magical Mystic Key Tour
    Heading around the world with the Mystic Key, and seeing what we can unlock.
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  • 6. Final Fantasy I - Go West, Young Warriors
    Setting sail to the west, exploring Mount Duergar, and the town of Melmond.
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  • 7. Final Fantasy I - Into the Bowels of the Earth
    We head into the Cavern of Earth, with a goal of defeating the Vampire and restoring the Earth Crystal. Things are never quite that simple though, are they?
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  • 8. Final Fantasy I - The Wandering Heroes of Melmond (current)
    We return to Melmond, but struggle to find our next task.
    • 9 min read
  • 9. Final Fantasy I - Everybody Get Into a Big Canoe (and Then Into the Lava)
    With a renewed sense of purpose, we're ready for some amphibious adventuring. We head to Mount Gulg, and find ourselves in a lava-filled dungeon with a fiery boss.
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  • 10. Final Fantasy I - Shattered Ice, Frayed Nerves
    We get some more mileage out of our canoe as we head further north and into the Cavern of Ice, where both the party and I have more trouble than we have in a while.
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  • 11. Final Fantasy I - Warriors on Trial
    In this post, we try to find what to do with our newly acquired Levistone, but end up being put to the test.
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  • 12. Final Fantasy I - A Rat's Tale
    Hot on the heels of collecting a Rat's Tail from the Citadel of Trials, we head out on the task of working out what to do with it, and make some nice progress along the way!
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  • 13. Final Fantasy I - Out of the Bottle
    Today we continue to explore the new areas that our airship has opened up - starting with the town of Onrac.
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  • 14. Final Fantasy I - Canoes, Cubes, and Cat Claws
    This morning, we head out to try and use the oxyale that we've been given, and head to the waterfall we'd spotted to the north.
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  • 15. Final Fantasy I - Under The Sea
    In this outing, we make our way down into the Sunken Shrine, in an attempt to save the mermaids from the wrath of the Fiend of Water.
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  • 16. Final Fantasy I - Duolingo on Steroids
    We make our way back to Lufenia, but it turns out that just having the Rosetta Stone in our inventory isn't enough to bridge the language gap - we need a teacher!
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  • 17. Final Fantasy I - The Flying Fortress
    We make our way to the Mirage Tower, and with our Warp Cube in and onto the Flying Fortress to take on our final Fiend
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  • 18. Final Fantasy I - Entering the Chaos
    With all four of our Crystals illuminated, we head back to the Chaos Shrine, where this all began and try to unravel the mystery of the world's decay.
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  • 19. Final Fantasy I - From Utter Chaos to Calm
    We reach the depths of the Chaos Shrine - time twists, fate unfolds, and history demands a reckoning.
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  • 20. The Chronicles of the Lightbound
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