9 min read

Final Fantasy I - Out into the World

Crossing the Bridge

Before I set off over the bridge, I decided to have a wander round Cornelia again, to see if anything changed, or I missed anything. I found that there's a well that "looks like you could climb inside, but you can't". Good to know. Also an old woman lets us know there's a witch named Matoya to the north of Cornelia, which sounds like it could be more useful given we're about to head north. The shops appear to have the same inventory, so I decide to head out and see what the world has to offer.

Heading to the bridge, I get into a random encounter and realise my HP hasn't been restored. I guess that's another assumption I'd make from modern games - a story reset back to town would be like a long rest in D&D terms, I suppose? It wasn't dangerously low, but I figure before heading into the unknown a quick trip to the inn is in order.

Crossing the bridge we get a nice intro cut-scene with a text scroll

And so their quest began.

As the four Warriors of Light, they felt overwhelmed by the great task destiny had placed before them.

They did not even know the true significance of the four crystals the held in their hands...

The crystals that once, long ago held a light that shone so brilliantly

The time for their journey had come.

The time to cast of the veil of darkness and bring the world once more into light...

Then we're off onto the next landmass. Continent? Looks like it. Not sure if I missed it before, but we have a mini world map now, which gives the scope of the world. I feel like this won't have been there for the NES version somehow, but again, a nice quality of life feature.

Taking the one hint that we had from the old woman, I choose to head straight north, and run into an encounter with 5 Warg Wolves. These look the same as the wolves we've been dealing with so far, but they hit like a truck. Good thing we stopped at the inn.

It seems like this might be the EXP jump though that I was expecting after the Chaos Shrine, and Level 8 feeling so far away. Glitz has quickly made his way there, though he got a paltry 1 HP and 1 Stamina... But we're doing okay enough, and I've found a cave to the north. Is that a witch's home perhaps?

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Part of the series: The First Step: Final Fantasy I (19 posts)
  • 1. Final Fantasy I - The First Hour
    A retrospective on the first hour of Final Fantasy I Pixel Remaster - my thoughts and feelings so far.
    • 15 min read
  • 2. Final Fantasy I - Out into the World (current)
    The first steps into the world of Final Fantasy I, Matoya's Cave, and the town of Pravoka.
    • 9 min read
  • 3. Final Fantasy I - Elfheim
    The first steps into the world of Final Fantasy I, Matoya's Cave, and the town of Pravoka.
    • 14 min read
  • 4. Final Fantasy I - Heavy is the Head
    Getting back on track, heading to the Western Keep
    • 8 min read
  • 5. Final Fantasy I - Magical Mystic Key Tour
    Heading around the world with the Mystic Key, and seeing what we can unlock.
    • 9 min read
  • 6. Final Fantasy I - Go West, Young Warriors
    Setting sail to the west, exploring Mount Duergar, and the town of Melmond.
    • 9 min read
  • 7. Final Fantasy I - Into the Bowels of the Earth
    We head into the Cavern of Earth, with a goal of defeating the Vampire and restoring the Earth Crystal. Things are never quite that simple though, are they?
    • 14 min read
  • 8. Final Fantasy I - The Wandering Heroes of Melmond
    We return to Melmond, but struggle to find our next task.
    • 9 min read
  • 9. Final Fantasy I - Everybody Get Into a Big Canoe (and Then Into the Lava)
    With a renewed sense of purpose, we're ready for some amphibious adventuring. We head to Mount Gulg, and find ourselves in a lava-filled dungeon with a fiery boss.
    • 10 min read
  • 10. Final Fantasy I - Shattered Ice, Frayed Nerves
    We get some more mileage out of our canoe as we head further north and into the Cavern of Ice, where both the party and I have more trouble than we have in a while.
    • 11 min read
  • 11. Final Fantasy I - Warriors on Trial
    In this post, we try to find what to do with our newly acquired Levistone, but end up being put to the test.
    • 8 min read
  • 12. Final Fantasy I - A Rat's Tale
    Hot on the heels of collecting a Rat's Tail from the Citadel of Trials, we head out on the task of working out what to do with it, and make some nice progress along the way!
    • 10 min read
  • 13. Final Fantasy I - Out of the Bottle
    Today we continue to explore the new areas that our airship has opened up - starting with the town of Onrac.
    • 8 min read
  • 14. Final Fantasy I - Canoes, Cubes, and Cat Claws
    This morning, we head out to try and use the oxyale that we've been given, and head to the waterfall we'd spotted to the north.
    • 7 min read
  • 15. Final Fantasy I - Under The Sea
    In this outing, we make our way down into the Sunken Shrine, in an attempt to save the mermaids from the wrath of the Fiend of Water.
    • 11 min read
  • 16. Final Fantasy I - Duolingo on Steroids
    We make our way back to Lufenia, but it turns out that just having the Rosetta Stone in our inventory isn't enough to bridge the language gap - we need a teacher!
    • 6 min read
  • 17. Final Fantasy I - The Flying Fortress
    We make our way to the Mirage Tower, and with our Warp Cube in and onto the Flying Fortress to take on our final Fiend
    • 12 min read
  • 18. Final Fantasy I - Entering the Chaos
    With all four of our Crystals illuminated, we head back to the Chaos Shrine, where this all began and try to unravel the mystery of the world's decay.
    • 10 min read
  • 19. Final Fantasy I - From Utter Chaos to Calm
    We reach the depths of the Chaos Shrine - time twists, fate unfolds, and history demands a reckoning.
    • 19 min read