9 min read

Final Fantasy I - Out into the World

Pirates Ahoy!

It's the town of Pravoka, whose name I recognise now I've seen it again, someone in Cornelia had mentioned it being taken over by pirates. Oh joy. Heading in, the first member of the town's populace has a clear message - "Please help us!". Here we go again.

Speaking to another town member who looks a bit like a punk himself, he tells us that the pirates are "running around looting and pillaging like they own the place". I'm not an expert, but I'm guessing this is going to rapidly become an "us" problem. I head into the inn, and pay the 50 gil for a night's rest. I figure I could do with the HP and spells back if I'm going to have to deal with some nonsense.

Heading to the west of the town I notice some very pirate-y looking fellows, and decide to have a chat with them. Apparently I have "cannonballs of steel" to address the great pirate Bikke, and he sets his "boys" on us. It's a 4 vs 9 situation, but I still don't have any multi target attacks, so I just go for the auto-battle approach, seeing as I've just rolled out of bed at the inn. Turns out there's not much to worry about though, even Clair is one-hitting some of them with her hammer, and they don't pack much of a punch.

Without his boys, Bikke is suddenly a picture of contrition, and just offers me a boat. That was remarkably easy - I feel like this might be a difficulty shift from the original because it felt like that was way too simple. In the meantime, Bikke's decided to "buckle down and be the hardest worker in town". We'll be back to check if he makes good on his word.

Walking around town we hear stories of an elf prince across the seas who's fallen into a deep sleep and hasn't woken up. I'm guessing there might be a key in it to sort that out when we get there. Also I bump into a wizardly looking man who fled here from Melmond - a town far to the west, apparently the earth rots there and monsters attack in the night. I guess that's a stop on our world tour too. Particularly given he just asks us "Is there nothing you can do to help?". Sir, you've just met us.

Otherwise though, the townsfolk are happy the pirates have been dealt with, and some have moved on to warning us about the sea. I pop into the local stores for some upgrades and find costs have shot up in comparison to Cornelia. 450 gil for a new Broadsword for Rukus, and 160 gil for a Scimitar for Kaili. I pick up Blizzard for Glitz to complete the main 3 elementals I'd typically use.

A trip to the armour shop also offers options for all the party, and I buy a set of leather gloves all round for a total of 200 gil, and a set of Iron Armour for Rukus that near enough clears out our gil reserves.

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Part of the series: The First Step: Final Fantasy I (20 posts)
  • 1. Final Fantasy I - The First Hour
    A retrospective on the first hour of Final Fantasy I Pixel Remaster - my thoughts and feelings so far.
    • 15 min read
  • 2. Final Fantasy I - Out into the World (current)
    The first steps into the world of Final Fantasy I, Matoya's Cave, and the town of Pravoka.
    • 9 min read
  • 3. Final Fantasy I - Elfheim
    The first steps into the world of Final Fantasy I, Matoya's Cave, and the town of Pravoka.
    • 14 min read
  • 4. Final Fantasy I - Heavy is the Head
    Getting back on track, heading to the Western Keep
    • 8 min read
  • 5. Final Fantasy I - Magical Mystic Key Tour
    Heading around the world with the Mystic Key, and seeing what we can unlock.
    • 9 min read
  • 6. Final Fantasy I - Go West, Young Warriors
    Setting sail to the west, exploring Mount Duergar, and the town of Melmond.
    • 9 min read
  • 7. Final Fantasy I - Into the Bowels of the Earth
    We head into the Cavern of Earth, with a goal of defeating the Vampire and restoring the Earth Crystal. Things are never quite that simple though, are they?
    • 14 min read
  • 8. Final Fantasy I - The Wandering Heroes of Melmond
    We return to Melmond, but struggle to find our next task.
    • 9 min read
  • 9. Final Fantasy I - Everybody Get Into a Big Canoe (and Then Into the Lava)
    With a renewed sense of purpose, we're ready for some amphibious adventuring. We head to Mount Gulg, and find ourselves in a lava-filled dungeon with a fiery boss.
    • 10 min read
  • 10. Final Fantasy I - Shattered Ice, Frayed Nerves
    We get some more mileage out of our canoe as we head further north and into the Cavern of Ice, where both the party and I have more trouble than we have in a while.
    • 11 min read
  • 11. Final Fantasy I - Warriors on Trial
    In this post, we try to find what to do with our newly acquired Levistone, but end up being put to the test.
    • 8 min read
  • 12. Final Fantasy I - A Rat's Tale
    Hot on the heels of collecting a Rat's Tail from the Citadel of Trials, we head out on the task of working out what to do with it, and make some nice progress along the way!
    • 10 min read
  • 13. Final Fantasy I - Out of the Bottle
    Today we continue to explore the new areas that our airship has opened up - starting with the town of Onrac.
    • 8 min read
  • 14. Final Fantasy I - Canoes, Cubes, and Cat Claws
    This morning, we head out to try and use the oxyale that we've been given, and head to the waterfall we'd spotted to the north.
    • 7 min read
  • 15. Final Fantasy I - Under The Sea
    In this outing, we make our way down into the Sunken Shrine, in an attempt to save the mermaids from the wrath of the Fiend of Water.
    • 11 min read
  • 16. Final Fantasy I - Duolingo on Steroids
    We make our way back to Lufenia, but it turns out that just having the Rosetta Stone in our inventory isn't enough to bridge the language gap - we need a teacher!
    • 6 min read
  • 17. Final Fantasy I - The Flying Fortress
    We make our way to the Mirage Tower, and with our Warp Cube in and onto the Flying Fortress to take on our final Fiend
    • 12 min read
  • 18. Final Fantasy I - Entering the Chaos
    With all four of our Crystals illuminated, we head back to the Chaos Shrine, where this all began and try to unravel the mystery of the world's decay.
    • 10 min read
  • 19. Final Fantasy I - From Utter Chaos to Calm
    We reach the depths of the Chaos Shrine - time twists, fate unfolds, and history demands a reckoning.
    • 19 min read
  • 20. The Chronicles of the Lightbound
    From the annals of the legends, a tale of four heroes emerges - Rukus, Kaili, Clair and Glitz - the Warriors of Light
    • 11 min read