My Rage Knows No Bounds
This takes us back out to the overworld, and in something that I'm immediately furious about - back to the start of the dungeon basically. Looking closer, the arrow on the dungeon map looks the same as that of the entrance, but there's no indication that it's an exit. Every other dungeon so far is one way in-and-out.
It's another version of the Crescent Lake issue - the game teaches you a rule many times throughout the previous dungeons, then for no real reason subverts it.
That's it, it's No Encounters time. I'm not redoing all of that slog.
I'm getting too old for this...
Without the encounters on, running around is actually a breeze. There's the one forced encounter where you need to get past the monster after dropping through the ice, but that's it.
I'm back in that storeroom in B1, and with No Encounters turned back off, I stand in front of the cracked ice and...
Drop inside of the part of B2 that I couldn't get to, walk up towards the diamond and clicking on it we're taken into a fight with an Evil Eye - a unique enemy, but given we have regular music, I don't think a true "boss"...
Particularly given it drops to a single attack from Kaili before it has a chance to do anything.
We go to it and we obtain ourselves a levistone!
Unfortunately it seems like we need to fall through the ice and loop round again to get out. I'm not a fan of this dungeon design, it just feels tedious rather than anything else. I'll probably have more to say on this too in my series wrap-up.
I'm going to stick to my principles and leave No Encounters off on the way out, to play it 'properly', though it really does feel like such a nicer experience being in control of it.
As we exit back to the world map again, our party makes its way to Level 35, Kaili being the last. Kaili and Glitz are now a decent way behind Rukus and Clair, with their couple of deaths in here, but similarly to earlier, that amount should become less noticeable as levels require more EXP. The gap stays the same but relative to a level it's less, and whatnot.