9 min read

Final Fantasy I - Magical Mystic Key Tour

The Long and Winding Road to Cornelia

I decide to pop back into the city first, to see if anything's changed. It hasn't. The only useful thing, and this was hinted at earlier by someone round either the city or castle is that the Dancing Girl near the fountain's dialogue serves as a "what to do next", which is nice. It's a nice way to leave it discoverable but have a fallback for if and when you get a bit stuck.

It bodes well that for now she says "Rumour has it that you can get into the locked rooms in Castle Cornelia if you have the mystic key". Everyone else has the same patter though, so I head to the Castle.

Once I remind myself how to navigate my way around to the locked area, the wizardly man on the way past, has clearly been briefed - "The time has come to use the key to open the doors!". Between this and the dancing girl, I need to start travelling by the same means as gossip around these parts - it'd be much quicker.

There are two rooms, and I'll give a breakdown of the hauls:

Left hand room:

  • Iron Armour
  • A Tent
  • Nitro powder, which warrants a fanfare apparently?

I feel like I may be doing things somewhat "out of order" again?

Right hand room:

  • A Cottage
  • A Saber
  • A Mythril Knife

Glitz eyes that Mythril Knife with glee as it increases both his Attack and Accuracy. Kaili will make use of the Saber - I think they were available in Elfheim, but I didn't think they were a big enough increase to justify the cost. I'll take a free one though!

We'll see how the other areas go, but I think that was pretty solid...

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Part of the series: The First Step: Final Fantasy I (20 posts)
  • 1. Final Fantasy I - The First Hour
    A retrospective on the first hour of Final Fantasy I Pixel Remaster - my thoughts and feelings so far.
    • 15 min read
  • 2. Final Fantasy I - Out into the World
    The first steps into the world of Final Fantasy I, Matoya's Cave, and the town of Pravoka.
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  • 3. Final Fantasy I - Elfheim
    The first steps into the world of Final Fantasy I, Matoya's Cave, and the town of Pravoka.
    • 14 min read
  • 4. Final Fantasy I - Heavy is the Head
    Getting back on track, heading to the Western Keep
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  • 5. Final Fantasy I - Magical Mystic Key Tour (current)
    Heading around the world with the Mystic Key, and seeing what we can unlock.
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  • 6. Final Fantasy I - Go West, Young Warriors
    Setting sail to the west, exploring Mount Duergar, and the town of Melmond.
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  • 7. Final Fantasy I - Into the Bowels of the Earth
    We head into the Cavern of Earth, with a goal of defeating the Vampire and restoring the Earth Crystal. Things are never quite that simple though, are they?
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  • 8. Final Fantasy I - The Wandering Heroes of Melmond
    We return to Melmond, but struggle to find our next task.
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  • 9. Final Fantasy I - Everybody Get Into a Big Canoe (and Then Into the Lava)
    With a renewed sense of purpose, we're ready for some amphibious adventuring. We head to Mount Gulg, and find ourselves in a lava-filled dungeon with a fiery boss.
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  • 10. Final Fantasy I - Shattered Ice, Frayed Nerves
    We get some more mileage out of our canoe as we head further north and into the Cavern of Ice, where both the party and I have more trouble than we have in a while.
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  • 11. Final Fantasy I - Warriors on Trial
    In this post, we try to find what to do with our newly acquired Levistone, but end up being put to the test.
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  • 12. Final Fantasy I - A Rat's Tale
    Hot on the heels of collecting a Rat's Tail from the Citadel of Trials, we head out on the task of working out what to do with it, and make some nice progress along the way!
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  • 13. Final Fantasy I - Out of the Bottle
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  • 14. Final Fantasy I - Canoes, Cubes, and Cat Claws
    This morning, we head out to try and use the oxyale that we've been given, and head to the waterfall we'd spotted to the north.
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  • 15. Final Fantasy I - Under The Sea
    In this outing, we make our way down into the Sunken Shrine, in an attempt to save the mermaids from the wrath of the Fiend of Water.
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  • 16. Final Fantasy I - Duolingo on Steroids
    We make our way back to Lufenia, but it turns out that just having the Rosetta Stone in our inventory isn't enough to bridge the language gap - we need a teacher!
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  • 17. Final Fantasy I - The Flying Fortress
    We make our way to the Mirage Tower, and with our Warp Cube in and onto the Flying Fortress to take on our final Fiend
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  • 18. Final Fantasy I - Entering the Chaos
    With all four of our Crystals illuminated, we head back to the Chaos Shrine, where this all began and try to unravel the mystery of the world's decay.
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  • 19. Final Fantasy I - From Utter Chaos to Calm
    We reach the depths of the Chaos Shrine - time twists, fate unfolds, and history demands a reckoning.
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  • 20. The Chronicles of the Lightbound
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