The Long and Winding Road to Cornelia
I decide to pop back into the city first, to see if anything's changed. It hasn't. The only useful thing, and this was hinted at earlier by someone round either the city or castle is that the Dancing Girl near the fountain's dialogue serves as a "what to do next", which is nice. It's a nice way to leave it discoverable but have a fallback for if and when you get a bit stuck.
It bodes well that for now she says "Rumour has it that you can get into the locked rooms in Castle Cornelia if you have the mystic key". Everyone else has the same patter though, so I head to the Castle.
Once I remind myself how to navigate my way around to the locked area, the wizardly man on the way past, has clearly been briefed - "The time has come to use the key to open the doors!". Between this and the dancing girl, I need to start travelling by the same means as gossip around these parts - it'd be much quicker.
There are two rooms, and I'll give a breakdown of the hauls:
Left hand room:
- Iron Armour
- A Tent
- Nitro powder, which warrants a fanfare apparently?
I feel like I may be doing things somewhat "out of order" again?
Right hand room:
- A Cottage
- A Saber
- A Mythril Knife
Glitz eyes that Mythril Knife with glee as it increases both his Attack and Accuracy. Kaili will make use of the Saber - I think they were available in Elfheim, but I didn't think they were a big enough increase to justify the cost. I'll take a free one though!
We'll see how the other areas go, but I think that was pretty solid...