8 min read

Final Fantasy I - Out of the Bottle

Onrac

We arrive in Onrac without any incident though - and it looks quite pretty, a few columns, and I notice how well the water in what may be a moat is animated. It's almost incongruous with the 16 bit style how fluidly it's moving.

There's another dancing girl here, so maybe she's a font of knowledge again. Or maybe just really likes her legs. And having legs. Yes she says that. We move on quietly, to leave her with her legs.

Apparently there's a caravan with something very weird for sale. I think this tracks with something from Gaia last time, but I don't want to cheat and look up whether I wrote it down in the last post...

We also have more reports of something falling out of the sky, which ties up with other rumours from Gaia. I think we're at least on the right track in that sense.

Speaking to more members of the village, it turns out the caravan is in the desert, so that might have been our other marker on this continent. Apparently they usually pitch camp there, so we may pay them a visit shortly.

We bump into a mage-looking person outside of the Black Magic shop who asks us "Are those legs REALLY yours?". There's a pattern here it seems, and it's not quite tracking for me. That's literally all they have to say, and I have zero context.

The Level 7 Black Magic store looks interesting though, and I pick up the Saber spell for Glitz, which should increase a caster's attack and accuracy. That feels like it could come in clutch in a boss battle at some point.

In the White Magic store, we pick up Healaga for Clair, which feels like a no-brainer in terms of just keeping everyone healed up, again in potential boss situations. The two of them set us back 30,000 gil each, but with 188,000 gil left, we still have plenty to potentially pick up more bits and pieces if we want them.

We also bump into a dragon, who I guess may have been our cue to go to the caves, who is just amazed we, as humans, were honoured by the Dragon King.

A final bit of lore from a girl outside of the inn before we head to the desert:

The Sunken Shrine is said to be filled with riches.

Silver, gold, diamonds...even tablets describing lost languages and civilisations, if you believe the legends.

That feels like it could tie back to Lufenia, so we'll keep that on the back-burner. The guy next to her brings up the Lufenian language - his brother Unne wanted to find the Rosetta Stone to figure out how to speak it. Definitely all tracks - I recognise the name Unne too, but I can't remember where from.

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Part of the series: The First Step: Final Fantasy I (19 posts)
  • 1. Final Fantasy I - The First Hour
    A retrospective on the first hour of Final Fantasy I Pixel Remaster - my thoughts and feelings so far.
    • 15 min read
  • 2. Final Fantasy I - Out into the World
    The first steps into the world of Final Fantasy I, Matoya's Cave, and the town of Pravoka.
    • 9 min read
  • 3. Final Fantasy I - Elfheim
    The first steps into the world of Final Fantasy I, Matoya's Cave, and the town of Pravoka.
    • 14 min read
  • 4. Final Fantasy I - Heavy is the Head
    Getting back on track, heading to the Western Keep
    • 8 min read
  • 5. Final Fantasy I - Magical Mystic Key Tour
    Heading around the world with the Mystic Key, and seeing what we can unlock.
    • 9 min read
  • 6. Final Fantasy I - Go West, Young Warriors
    Setting sail to the west, exploring Mount Duergar, and the town of Melmond.
    • 9 min read
  • 7. Final Fantasy I - Into the Bowels of the Earth
    We head into the Cavern of Earth, with a goal of defeating the Vampire and restoring the Earth Crystal. Things are never quite that simple though, are they?
    • 14 min read
  • 8. Final Fantasy I - The Wandering Heroes of Melmond
    We return to Melmond, but struggle to find our next task.
    • 9 min read
  • 9. Final Fantasy I - Everybody Get Into a Big Canoe (and Then Into the Lava)
    With a renewed sense of purpose, we're ready for some amphibious adventuring. We head to Mount Gulg, and find ourselves in a lava-filled dungeon with a fiery boss.
    • 10 min read
  • 10. Final Fantasy I - Shattered Ice, Frayed Nerves
    We get some more mileage out of our canoe as we head further north and into the Cavern of Ice, where both the party and I have more trouble than we have in a while.
    • 11 min read
  • 11. Final Fantasy I - Warriors on Trial
    In this post, we try to find what to do with our newly acquired Levistone, but end up being put to the test.
    • 8 min read
  • 12. Final Fantasy I - A Rat's Tale
    Hot on the heels of collecting a Rat's Tail from the Citadel of Trials, we head out on the task of working out what to do with it, and make some nice progress along the way!
    • 10 min read
  • 13. Final Fantasy I - Out of the Bottle (current)
    Today we continue to explore the new areas that our airship has opened up - starting with the town of Onrac.
    • 8 min read
  • 14. Final Fantasy I - Canoes, Cubes, and Cat Claws
    This morning, we head out to try and use the oxyale that we've been given, and head to the waterfall we'd spotted to the north.
    • 7 min read
  • 15. Final Fantasy I - Under The Sea
    In this outing, we make our way down into the Sunken Shrine, in an attempt to save the mermaids from the wrath of the Fiend of Water.
    • 11 min read
  • 16. Final Fantasy I - Duolingo on Steroids
    We make our way back to Lufenia, but it turns out that just having the Rosetta Stone in our inventory isn't enough to bridge the language gap - we need a teacher!
    • 6 min read
  • 17. Final Fantasy I - The Flying Fortress
    We make our way to the Mirage Tower, and with our Warp Cube in and onto the Flying Fortress to take on our final Fiend
    • 12 min read
  • 18. Final Fantasy I - Entering the Chaos
    With all four of our Crystals illuminated, we head back to the Chaos Shrine, where this all began and try to unravel the mystery of the world's decay.
    • 10 min read
  • 19. Final Fantasy I - From Utter Chaos to Calm
    We reach the depths of the Chaos Shrine - time twists, fate unfolds, and history demands a reckoning.
    • 19 min read