11 min read

Final Fantasy I - Under The Sea

The Kraken Wakes

As per the previous shrines, there's an orb - this time a blue one. As we approach it, we hear a voice

Hmph. You humans do impress... I would not have thought to see you here.

But do you really think you can defeat the Fiend of Water here in my own domain?

Fools! These dark depths shall be your tomb!

Kraken appears before us, all tentacles and bluster. I'm getting vibes of a fun character from Final Fantasy VI from his aesthetic and palette here, so I'll have to treat him with the respect he so clearly deserves.

We start with Rukus and Kaili attacking for three-figure damage each, Clair casting Protera on the party, but Glitz is the star of the show with a 421 damage Thundaga. He tries to use Ink on us, which I assume will blind and possibly slow, but we all dodge it successfully.

Second round, Clair joins the physical enslaught because everyone's still at full HP. Glitz on the other hand decides to try out Saber, to see if it'll help is magic's damage output. Kraken hits Rukus for 89 damage, which between his base Defence and Protera make me fear for the others getting hit - especially Glitz, who still only has 363 max HP.

Thundaga does 405 damage, Kaili and Clair do solid damage of 105 and 40, but then Rukus brings it and drops Kraken with a 385 damage hit out of nowhere. That ended up being quite straightforward all being told, and we're three quarters of the way there.

I decide to take the teleport out, assuming that we can explore the other way from the start by going back in. It teleports us all of the way back to the world map near Onrac, but we dash back into the barrel and down.

Back in the 3F entrance, we head towards the upstairs option here. I'm expecting at least something of a dead end, but it'll be good to know.

The 4F area has a handful of storerooms all of which have a single chest in apart from the very first one by the stairs. Heading down top to bottom, then left to right, they contain:

  • Diamond Armour
  • 1300 gil
  • a Light Axe
  • a Mage's Staff
  • 12350 gil

The Diamond Armour gives Rukus a little boost from 53 Defence to 61 and Evasion up from 25% to 34%, so pretty darn good all round.

Share: Bluesky Bluesky Reddit Reddit
Part of the series: The First Step: Final Fantasy I (20 posts)
  • 1. Final Fantasy I - The First Hour
    A retrospective on the first hour of Final Fantasy I Pixel Remaster - my thoughts and feelings so far.
    • 15 min read
  • 2. Final Fantasy I - Out into the World
    The first steps into the world of Final Fantasy I, Matoya's Cave, and the town of Pravoka.
    • 9 min read
  • 3. Final Fantasy I - Elfheim
    The first steps into the world of Final Fantasy I, Matoya's Cave, and the town of Pravoka.
    • 14 min read
  • 4. Final Fantasy I - Heavy is the Head
    Getting back on track, heading to the Western Keep
    • 8 min read
  • 5. Final Fantasy I - Magical Mystic Key Tour
    Heading around the world with the Mystic Key, and seeing what we can unlock.
    • 9 min read
  • 6. Final Fantasy I - Go West, Young Warriors
    Setting sail to the west, exploring Mount Duergar, and the town of Melmond.
    • 9 min read
  • 7. Final Fantasy I - Into the Bowels of the Earth
    We head into the Cavern of Earth, with a goal of defeating the Vampire and restoring the Earth Crystal. Things are never quite that simple though, are they?
    • 14 min read
  • 8. Final Fantasy I - The Wandering Heroes of Melmond
    We return to Melmond, but struggle to find our next task.
    • 9 min read
  • 9. Final Fantasy I - Everybody Get Into a Big Canoe (and Then Into the Lava)
    With a renewed sense of purpose, we're ready for some amphibious adventuring. We head to Mount Gulg, and find ourselves in a lava-filled dungeon with a fiery boss.
    • 10 min read
  • 10. Final Fantasy I - Shattered Ice, Frayed Nerves
    We get some more mileage out of our canoe as we head further north and into the Cavern of Ice, where both the party and I have more trouble than we have in a while.
    • 11 min read
  • 11. Final Fantasy I - Warriors on Trial
    In this post, we try to find what to do with our newly acquired Levistone, but end up being put to the test.
    • 8 min read
  • 12. Final Fantasy I - A Rat's Tale
    Hot on the heels of collecting a Rat's Tail from the Citadel of Trials, we head out on the task of working out what to do with it, and make some nice progress along the way!
    • 10 min read
  • 13. Final Fantasy I - Out of the Bottle
    Today we continue to explore the new areas that our airship has opened up - starting with the town of Onrac.
    • 8 min read
  • 14. Final Fantasy I - Canoes, Cubes, and Cat Claws
    This morning, we head out to try and use the oxyale that we've been given, and head to the waterfall we'd spotted to the north.
    • 7 min read
  • 15. Final Fantasy I - Under The Sea (current)
    In this outing, we make our way down into the Sunken Shrine, in an attempt to save the mermaids from the wrath of the Fiend of Water.
    • 11 min read
  • 16. Final Fantasy I - Duolingo on Steroids
    We make our way back to Lufenia, but it turns out that just having the Rosetta Stone in our inventory isn't enough to bridge the language gap - we need a teacher!
    • 6 min read
  • 17. Final Fantasy I - The Flying Fortress
    We make our way to the Mirage Tower, and with our Warp Cube in and onto the Flying Fortress to take on our final Fiend
    • 12 min read
  • 18. Final Fantasy I - Entering the Chaos
    With all four of our Crystals illuminated, we head back to the Chaos Shrine, where this all began and try to unravel the mystery of the world's decay.
    • 10 min read
  • 19. Final Fantasy I - From Utter Chaos to Calm
    We reach the depths of the Chaos Shrine - time twists, fate unfolds, and history demands a reckoning.
    • 19 min read
  • 20. The Chronicles of the Lightbound
    From the annals of the legends, a tale of four heroes emerges - Rukus, Kaili, Clair and Glitz - the Warriors of Light
    • 11 min read