6 min read

Final Fantasy I - Duolingo on Steroids

Third Time's the Charm

Talking to the first person we meet in town and he tells us that they're the descendants of the race that once lived among the clouds - the Sky People. I wonder if he tells this to everyone who swings by, then wonders why no-one responds with interest because they couldn't understand a word he's saying.

It turns out our airship was built by one of their ancestors - a man by the name of Cid! There's something that's been missing from this Final Fantasy so far. I'm guessing if he's an ancestor we may not meet him, but I think there legally has to be a Cid for a game to even count as a Final Fantasy.

According to a member of the townsfolk, their prophecy foretells that 400 years after the fall of the sky civilisation, warriors bearing light will come forth to save our people. Assuming that's us, the prophecies around here seem pretty damn reliable - they're 2 for 2 so far. Possibly more, but I'm thinking of this and Lukahn's.

There's also talk of a flying castle, and the Mirage Tower it turns out is the gateway to that castle, so I think we have our next destination nailed down.

Apparently the Lufenians sent out five warriors who were turned into bats by the curse of the Fiends. I guess we dodged a bullet there, otherwise we'd be the ones "Kee"-ing in some cave somewhere.

We're also told that Tiamat is the Fiend who has taken on the sky fortress, which tracks with what the mechanical golem was talking about. Interesting that while it was made by the Lufenians, it actually spoke standard land-language.

Finally in the bottom of the east platform in Lufenia, an unnamed member of the towns folk gives us a Chime that will grant us entry to Mirage Tower. I think we dodged a frustration bullet there, just by being chatty. Otherwise there's not really anything to indicate that he was any more significant than the dozen other members of Lufenia's population.

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Part of the series: The First Step: Final Fantasy I (20 posts)
  • 1. Final Fantasy I - The First Hour
    A retrospective on the first hour of Final Fantasy I Pixel Remaster - my thoughts and feelings so far.
    • 15 min read
  • 2. Final Fantasy I - Out into the World
    The first steps into the world of Final Fantasy I, Matoya's Cave, and the town of Pravoka.
    • 9 min read
  • 3. Final Fantasy I - Elfheim
    The first steps into the world of Final Fantasy I, Matoya's Cave, and the town of Pravoka.
    • 14 min read
  • 4. Final Fantasy I - Heavy is the Head
    Getting back on track, heading to the Western Keep
    • 8 min read
  • 5. Final Fantasy I - Magical Mystic Key Tour
    Heading around the world with the Mystic Key, and seeing what we can unlock.
    • 9 min read
  • 6. Final Fantasy I - Go West, Young Warriors
    Setting sail to the west, exploring Mount Duergar, and the town of Melmond.
    • 9 min read
  • 7. Final Fantasy I - Into the Bowels of the Earth
    We head into the Cavern of Earth, with a goal of defeating the Vampire and restoring the Earth Crystal. Things are never quite that simple though, are they?
    • 14 min read
  • 8. Final Fantasy I - The Wandering Heroes of Melmond
    We return to Melmond, but struggle to find our next task.
    • 9 min read
  • 9. Final Fantasy I - Everybody Get Into a Big Canoe (and Then Into the Lava)
    With a renewed sense of purpose, we're ready for some amphibious adventuring. We head to Mount Gulg, and find ourselves in a lava-filled dungeon with a fiery boss.
    • 10 min read
  • 10. Final Fantasy I - Shattered Ice, Frayed Nerves
    We get some more mileage out of our canoe as we head further north and into the Cavern of Ice, where both the party and I have more trouble than we have in a while.
    • 11 min read
  • 11. Final Fantasy I - Warriors on Trial
    In this post, we try to find what to do with our newly acquired Levistone, but end up being put to the test.
    • 8 min read
  • 12. Final Fantasy I - A Rat's Tale
    Hot on the heels of collecting a Rat's Tail from the Citadel of Trials, we head out on the task of working out what to do with it, and make some nice progress along the way!
    • 10 min read
  • 13. Final Fantasy I - Out of the Bottle
    Today we continue to explore the new areas that our airship has opened up - starting with the town of Onrac.
    • 8 min read
  • 14. Final Fantasy I - Canoes, Cubes, and Cat Claws
    This morning, we head out to try and use the oxyale that we've been given, and head to the waterfall we'd spotted to the north.
    • 7 min read
  • 15. Final Fantasy I - Under The Sea
    In this outing, we make our way down into the Sunken Shrine, in an attempt to save the mermaids from the wrath of the Fiend of Water.
    • 11 min read
  • 16. Final Fantasy I - Duolingo on Steroids (current)
    We make our way back to Lufenia, but it turns out that just having the Rosetta Stone in our inventory isn't enough to bridge the language gap - we need a teacher!
    • 6 min read
  • 17. Final Fantasy I - The Flying Fortress
    We make our way to the Mirage Tower, and with our Warp Cube in and onto the Flying Fortress to take on our final Fiend
    • 12 min read
  • 18. Final Fantasy I - Entering the Chaos
    With all four of our Crystals illuminated, we head back to the Chaos Shrine, where this all began and try to unravel the mystery of the world's decay.
    • 10 min read
  • 19. Final Fantasy I - From Utter Chaos to Calm
    We reach the depths of the Chaos Shrine - time twists, fate unfolds, and history demands a reckoning.
    • 19 min read
  • 20. The Chronicles of the Lightbound
    From the annals of the legends, a tale of four heroes emerges - Rukus, Kaili, Clair and Glitz - the Warriors of Light
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