12 min read

Final Fantasy I - The Flying Fortress

Tiamat

A quick look at the map confirms the Crystal is a straight shoot north from us, and there's not really anywhere else we could go between here and there. I decide that seeing as we're nearly there, I'm going to get the party up to Level 45 by running up and down for a couple of minutes.

With that done, we heal up at the top of the corridor just before addressing the orb in our way.

The lich, Marilith, the kraken...

You have defeated three Fiends and reached my lofty perch.

All the better... May the image of Tiamat, the Fiend of Wind, be the last to burn in your eyes!

It looks like Tiamat doesn't want to be friends.

They're a spiky-looking multi-headed dragon, so I'm expecting some nasty physical attacks in here as well as some wind elementals.

I set out by going on the offence with Rukus and Kaili, but with the fear of physical damage in mind, I get Clair to cast Protera, while Glitz can try Flare on him.

He hits Rukus for 85 damage before Clair can get her Protera off which confirms my suspicions. Rukus manages over 100 damage of his own, but it seems like Kaili might struggle here, only managing 8. Glitz on the other hand, torches Tiamat for 421 damage. I think I know what his plan is going to be in that case...

Looking at items as I take a look for something to Kaili to do I think it finally clicks how to 'use' the items that have that ability. I decide to test whether it's going to consume them by using a Healing Helm, as I have 2 of them, so at the very least I'd still have one in stock. Clair switches over to Holy, while the other 2 stay the course.

Holy hits for 274 damage, while Flare does 432, so magic could be the key here. Rukus only managed 32 himself, but I think it's still his best option. Heal goes off without a hitch and we still have the 2 items, score! In that case, Kaili is trying the Razer to cast Scourge this time.

Blaze hits everyone for a decent bit of damage, about 100 each, then Scourge misses, and the others do reasonable damage again. I'm hoping we're not too far away though.

I have Kaili switch back to the Healing Helm, but he doesn't get chance to use it as Glitz finishes Tiamat off with his fourth Flare of the fight.

That's our last Crystal made shiny. I do find it odd that for some of the things we get a fanfare for, like picking up an adamantine piece, we don't get one for the story progression and completion of a huge boss.

Anyway, we use the teleporter behind the Crystal - glad to see the shrine-makers had consistency in their layouts - and we're taken back all the way to the desert.

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Part of the series: The First Step: Final Fantasy I (19 posts)
  • 1. Final Fantasy I - The First Hour
    A retrospective on the first hour of Final Fantasy I Pixel Remaster - my thoughts and feelings so far.
    • 15 min read
  • 2. Final Fantasy I - Out into the World
    The first steps into the world of Final Fantasy I, Matoya's Cave, and the town of Pravoka.
    • 9 min read
  • 3. Final Fantasy I - Elfheim
    The first steps into the world of Final Fantasy I, Matoya's Cave, and the town of Pravoka.
    • 14 min read
  • 4. Final Fantasy I - Heavy is the Head
    Getting back on track, heading to the Western Keep
    • 8 min read
  • 5. Final Fantasy I - Magical Mystic Key Tour
    Heading around the world with the Mystic Key, and seeing what we can unlock.
    • 9 min read
  • 6. Final Fantasy I - Go West, Young Warriors
    Setting sail to the west, exploring Mount Duergar, and the town of Melmond.
    • 9 min read
  • 7. Final Fantasy I - Into the Bowels of the Earth
    We head into the Cavern of Earth, with a goal of defeating the Vampire and restoring the Earth Crystal. Things are never quite that simple though, are they?
    • 14 min read
  • 8. Final Fantasy I - The Wandering Heroes of Melmond
    We return to Melmond, but struggle to find our next task.
    • 9 min read
  • 9. Final Fantasy I - Everybody Get Into a Big Canoe (and Then Into the Lava)
    With a renewed sense of purpose, we're ready for some amphibious adventuring. We head to Mount Gulg, and find ourselves in a lava-filled dungeon with a fiery boss.
    • 10 min read
  • 10. Final Fantasy I - Shattered Ice, Frayed Nerves
    We get some more mileage out of our canoe as we head further north and into the Cavern of Ice, where both the party and I have more trouble than we have in a while.
    • 11 min read
  • 11. Final Fantasy I - Warriors on Trial
    In this post, we try to find what to do with our newly acquired Levistone, but end up being put to the test.
    • 8 min read
  • 12. Final Fantasy I - A Rat's Tale
    Hot on the heels of collecting a Rat's Tail from the Citadel of Trials, we head out on the task of working out what to do with it, and make some nice progress along the way!
    • 10 min read
  • 13. Final Fantasy I - Out of the Bottle
    Today we continue to explore the new areas that our airship has opened up - starting with the town of Onrac.
    • 8 min read
  • 14. Final Fantasy I - Canoes, Cubes, and Cat Claws
    This morning, we head out to try and use the oxyale that we've been given, and head to the waterfall we'd spotted to the north.
    • 7 min read
  • 15. Final Fantasy I - Under The Sea
    In this outing, we make our way down into the Sunken Shrine, in an attempt to save the mermaids from the wrath of the Fiend of Water.
    • 11 min read
  • 16. Final Fantasy I - Duolingo on Steroids
    We make our way back to Lufenia, but it turns out that just having the Rosetta Stone in our inventory isn't enough to bridge the language gap - we need a teacher!
    • 6 min read
  • 17. Final Fantasy I - The Flying Fortress (current)
    We make our way to the Mirage Tower, and with our Warp Cube in and onto the Flying Fortress to take on our final Fiend
    • 12 min read
  • 18. Final Fantasy I - Entering the Chaos
    With all four of our Crystals illuminated, we head back to the Chaos Shrine, where this all began and try to unravel the mystery of the world's decay.
    • 10 min read
  • 19. Final Fantasy I - From Utter Chaos to Calm
    We reach the depths of the Chaos Shrine - time twists, fate unfolds, and history demands a reckoning.
    • 19 min read