10 min read

Final Fantasy I - A Rat's Tale

Dragon Caves

These are the Dragon Caves, which is a bit ominous-sounding. We start the way we mean to go on though by looting the 3 chests for some gil. Then in the next store room a dragon is there who says:

Only the truly brave can obtain a token of their courage.

Is that us? The description of the Rat's Tail is "A token of valour and strength". That sounds close enough, particlularly the token part!

He's also not bothered about us raiding his chests, containing:

  • X-Potion
  • 9500 gil
  • 2750 gil
  • 1520 gil

I guess dragons are noted hoarders. I think we just need to pop in and out of this area from the world map though, using the airship to island-hop. We re-enter B1 of the Dragon Caves and are told:

Once, long ago, there was an age when man and dragon lived together.

Unfortunately, his cave is a dead end. We head up and out to the next one, which contains another dragon:

Once, long ago, the northland was filled with beautiful shrines and towering mechanical castles.

So very long ago...

The storeroom here has 2 dragons, and the first one we speak to lets us know that they have 'no love of senseless killing', so that explains why we're not getting caught up in any encounters. In this room we loot:

  • A Cottage
  • 1000 gil
  • Elixir

We speak to the other dragon in the area and he says that if we are valiant warriors we should speak to their King - Bahamut. There's a nice familiar name.

We try the next island over and strike it lucky - entering the hall of the Dragon King. His staff tell us to keep in line, but apparently he can "look within" to measure a person's true courage.

Speaking to Bahamut, he immediately calls us "men of courage", which I guess I'll take for now. I guess this is the Rat's Tail coming into play. It's "a fitting token of courage and strength..." He offers us titles befitting our honour and all of a sudden we all have new clothes!

And more importantly new classes so re-meet the party:

Rukus - Knight Kaili - Ninja Clair - White Wizard Glitz - Black Wizard

It seems like they've all grown a foot taller and in Rukus's case particularly - buff as hell. I guess Bahamut just got them all to speed-run puberty.

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Part of the series: The First Step: Final Fantasy I (20 posts)
  • 1. Final Fantasy I - The First Hour
    A retrospective on the first hour of Final Fantasy I Pixel Remaster - my thoughts and feelings so far.
    • 15 min read
  • 2. Final Fantasy I - Out into the World
    The first steps into the world of Final Fantasy I, Matoya's Cave, and the town of Pravoka.
    • 9 min read
  • 3. Final Fantasy I - Elfheim
    The first steps into the world of Final Fantasy I, Matoya's Cave, and the town of Pravoka.
    • 14 min read
  • 4. Final Fantasy I - Heavy is the Head
    Getting back on track, heading to the Western Keep
    • 8 min read
  • 5. Final Fantasy I - Magical Mystic Key Tour
    Heading around the world with the Mystic Key, and seeing what we can unlock.
    • 9 min read
  • 6. Final Fantasy I - Go West, Young Warriors
    Setting sail to the west, exploring Mount Duergar, and the town of Melmond.
    • 9 min read
  • 7. Final Fantasy I - Into the Bowels of the Earth
    We head into the Cavern of Earth, with a goal of defeating the Vampire and restoring the Earth Crystal. Things are never quite that simple though, are they?
    • 14 min read
  • 8. Final Fantasy I - The Wandering Heroes of Melmond
    We return to Melmond, but struggle to find our next task.
    • 9 min read
  • 9. Final Fantasy I - Everybody Get Into a Big Canoe (and Then Into the Lava)
    With a renewed sense of purpose, we're ready for some amphibious adventuring. We head to Mount Gulg, and find ourselves in a lava-filled dungeon with a fiery boss.
    • 10 min read
  • 10. Final Fantasy I - Shattered Ice, Frayed Nerves
    We get some more mileage out of our canoe as we head further north and into the Cavern of Ice, where both the party and I have more trouble than we have in a while.
    • 11 min read
  • 11. Final Fantasy I - Warriors on Trial
    In this post, we try to find what to do with our newly acquired Levistone, but end up being put to the test.
    • 8 min read
  • 12. Final Fantasy I - A Rat's Tale (current)
    Hot on the heels of collecting a Rat's Tail from the Citadel of Trials, we head out on the task of working out what to do with it, and make some nice progress along the way!
    • 10 min read
  • 13. Final Fantasy I - Out of the Bottle
    Today we continue to explore the new areas that our airship has opened up - starting with the town of Onrac.
    • 8 min read
  • 14. Final Fantasy I - Canoes, Cubes, and Cat Claws
    This morning, we head out to try and use the oxyale that we've been given, and head to the waterfall we'd spotted to the north.
    • 7 min read
  • 15. Final Fantasy I - Under The Sea
    In this outing, we make our way down into the Sunken Shrine, in an attempt to save the mermaids from the wrath of the Fiend of Water.
    • 11 min read
  • 16. Final Fantasy I - Duolingo on Steroids
    We make our way back to Lufenia, but it turns out that just having the Rosetta Stone in our inventory isn't enough to bridge the language gap - we need a teacher!
    • 6 min read
  • 17. Final Fantasy I - The Flying Fortress
    We make our way to the Mirage Tower, and with our Warp Cube in and onto the Flying Fortress to take on our final Fiend
    • 12 min read
  • 18. Final Fantasy I - Entering the Chaos
    With all four of our Crystals illuminated, we head back to the Chaos Shrine, where this all began and try to unravel the mystery of the world's decay.
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  • 19. Final Fantasy I - From Utter Chaos to Calm
    We reach the depths of the Chaos Shrine - time twists, fate unfolds, and history demands a reckoning.
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  • 20. The Chronicles of the Lightbound
    From the annals of the legends, a tale of four heroes emerges - Rukus, Kaili, Clair and Glitz - the Warriors of Light
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