19 min read

Final Fantasy I - From Utter Chaos to Calm

Further into Chaos

We step down into B3 and looking at the map, we need to get from the north west where we've just arrived to the south east. Easier said than done though, as there's no direct route, but a lot of doors and rooms. At a glance though, we may need to do something in the vertical plane to help us get down there.

Or maybe it's just a bit circuitous. Entering the first room demonstrates that a lot of the areas that appear to be closed off are just further corridors. There don't appear to be any chests here, just the route to work out. More of that winding through limited space again.

There's another room with what appears to be a plinth in the centre too, though nothing seems to indicate what to do with it. I'm sort of dreading having to come back through these for some reason.

The enemies in B3 are about at the level we're used to. I got a little sidetracked earlier, but the whole gang are now at Level 49. If it doesn't happen organically, Level 50 feels like it needs to happen before we wrap things up.

At some point Rukus has hit 999 HP. Looking at the UI in the menu there is scope to go into four figures, but that's another reason again to get ourselves to Level 50. He also manages to get into 4 figures damage, so I suspect he's just been unlucky with being on the cusp.

We're starting to pick up 5 figures of EXP per battle now, which is rapidly levelling us, but also puts into contrast the 1 gil and 2000 EXP we received from Lich and Marilith. Balance feels like a strange thing at places in this game. Maybe a bit crude, but it seems to just about work.

As suspected though, this area is more about finding your way through and putting up with the enemies rather than anything to find or do.

At the southwest staircase there's a blue orb, so it looks like Kraken awaits us.

I heal up, and after the Marilith fight, I'm curious to see if last night's sleepy strategy will just work as a pattern for the Fiends - I have an abundance of Ethers still, so I decide to set up my party with Rukus and Kaili attacking, Clair casting Healaga, and Glitz casting Flare on repeat.

As suspected, we make light work of him, Clair sometimes redundantly healing after Kraken tries to Ink us. Otherwise his magic and physical attacks pale in comparison to the 250-ish HP recovered for all party members for each turn. It's a little hard to gauge with auto-battle, but I think we were again on the third or fourth round when he dropped.

We end up defeating Kraken with all members on full HP though, which is crazy really for what I'm guessing is the third-last boss of the game.

Rukus was really pulling his weight this time too, his attacks doing over 500 damage, meaning between the three of us, we were probably doing over 1000 damage a term - Glitz with about 430 and Kaili trying their best.

All clear though, so down we go again.

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Part of the series: The First Step: Final Fantasy I (20 posts)
  • 1. Final Fantasy I - The First Hour
    A retrospective on the first hour of Final Fantasy I Pixel Remaster - my thoughts and feelings so far.
    • 15 min read
  • 2. Final Fantasy I - Out into the World
    The first steps into the world of Final Fantasy I, Matoya's Cave, and the town of Pravoka.
    • 9 min read
  • 3. Final Fantasy I - Elfheim
    The first steps into the world of Final Fantasy I, Matoya's Cave, and the town of Pravoka.
    • 14 min read
  • 4. Final Fantasy I - Heavy is the Head
    Getting back on track, heading to the Western Keep
    • 8 min read
  • 5. Final Fantasy I - Magical Mystic Key Tour
    Heading around the world with the Mystic Key, and seeing what we can unlock.
    • 9 min read
  • 6. Final Fantasy I - Go West, Young Warriors
    Setting sail to the west, exploring Mount Duergar, and the town of Melmond.
    • 9 min read
  • 7. Final Fantasy I - Into the Bowels of the Earth
    We head into the Cavern of Earth, with a goal of defeating the Vampire and restoring the Earth Crystal. Things are never quite that simple though, are they?
    • 14 min read
  • 8. Final Fantasy I - The Wandering Heroes of Melmond
    We return to Melmond, but struggle to find our next task.
    • 9 min read
  • 9. Final Fantasy I - Everybody Get Into a Big Canoe (and Then Into the Lava)
    With a renewed sense of purpose, we're ready for some amphibious adventuring. We head to Mount Gulg, and find ourselves in a lava-filled dungeon with a fiery boss.
    • 10 min read
  • 10. Final Fantasy I - Shattered Ice, Frayed Nerves
    We get some more mileage out of our canoe as we head further north and into the Cavern of Ice, where both the party and I have more trouble than we have in a while.
    • 11 min read
  • 11. Final Fantasy I - Warriors on Trial
    In this post, we try to find what to do with our newly acquired Levistone, but end up being put to the test.
    • 8 min read
  • 12. Final Fantasy I - A Rat's Tale
    Hot on the heels of collecting a Rat's Tail from the Citadel of Trials, we head out on the task of working out what to do with it, and make some nice progress along the way!
    • 10 min read
  • 13. Final Fantasy I - Out of the Bottle
    Today we continue to explore the new areas that our airship has opened up - starting with the town of Onrac.
    • 8 min read
  • 14. Final Fantasy I - Canoes, Cubes, and Cat Claws
    This morning, we head out to try and use the oxyale that we've been given, and head to the waterfall we'd spotted to the north.
    • 7 min read
  • 15. Final Fantasy I - Under The Sea
    In this outing, we make our way down into the Sunken Shrine, in an attempt to save the mermaids from the wrath of the Fiend of Water.
    • 11 min read
  • 16. Final Fantasy I - Duolingo on Steroids
    We make our way back to Lufenia, but it turns out that just having the Rosetta Stone in our inventory isn't enough to bridge the language gap - we need a teacher!
    • 6 min read
  • 17. Final Fantasy I - The Flying Fortress
    We make our way to the Mirage Tower, and with our Warp Cube in and onto the Flying Fortress to take on our final Fiend
    • 12 min read
  • 18. Final Fantasy I - Entering the Chaos
    With all four of our Crystals illuminated, we head back to the Chaos Shrine, where this all began and try to unravel the mystery of the world's decay.
    • 10 min read
  • 19. Final Fantasy I - From Utter Chaos to Calm (current)
    We reach the depths of the Chaos Shrine - time twists, fate unfolds, and history demands a reckoning.
    • 19 min read
  • 20. The Chronicles of the Lightbound
    From the annals of the legends, a tale of four heroes emerges - Rukus, Kaili, Clair and Glitz - the Warriors of Light
    • 11 min read