19 min read

Final Fantasy I - From Utter Chaos to Calm

The Final Battle Begins

We're placed in what looks to be a bit more of a metaphorical than literal area, with the ground giving way into what looks like the expanses of space. It fits the vibe of a Final Fantasy final boss fight, but given that we were just in the depths of a dungeon, perhaps not this one?

Anyway, we have to beat up Garland's upgraded form - Chaos. That tracks at least, it is their shrine after all.

While I'm not going to auto-battle here, I think our strategy was fairly solid, so I'm going to start off by largely keeping it, but swapping out Clair's pre-emptive healing for some Protera, to try and give us a bit of cover. Otherwise, physicals and Flare will start doing the damage.

Damage output is pretty predictable - just over 100 for each of the physicals and 430-ish for Flare, consistent with some of the earlier fights, particularly Flare, which has been good for that amount throughout the Chaos Shrine.

Chaos hits us with a Blizzara for around 100 damage each, so in the next turn, Clair swaps in a Healaga, in anticipation of another potential area-of-effect spell.

It's a good thing that we do too, because this time he raises the stakes with a Flare, doing nearly 250 damage to all, and placing Kaili and Glitz in critical health. The last thing we need is to be keeping the death counter in check right now... Clair heals for roughly the same amount back, so we're at the status quo from the start of the round

For some reason, Rukus's damage jumps up to 476, perhaps the Excalibur becomes stronger the more damage we've taken? Not complaining, but I'll try and keep an eye on it as for round 3, we end up using the same actions.

Chaos opts for Blizzaga this time, and at the start of the round, which allows Clair to effectively fully heal the whole party with her Healaga. There may be something inverse with the damage output vs health, because after getting clobbered by Chaos physically at the start of the round, Kaili this time hits for 543 damage.

We're in a groove now though, steady damage and decent healing. This time Chaos hits Clair for over 400 damage physically, but her healing coming after means she's still on 517HP at the end of the round.

In terms of rounds with this strategy though, we're entering uncharted territory in terms of the amount of MP we have. I'm aware that Ethers only heal 1MP per level, so if we get close to empty I may need to switch Rukus and Kaili to start throwing Ethers at Clair and Glitz to keep our healing going, along with his super-consistent Flare damage.

I go one more round as Chaos uses Blaze on us, which is mopped up by Clair's Healaga. But after some disappointing physical damage, we're entering the eighth round of combat, meaning that Glitz only has 2 Level 8 spells left. Thinking about it, the other option is that we drop down to one of the -aga spells, so with that in mind, we try one more round of Attack/Attack/Healaga/Flare.

He's still standing after using Cyclone on us, which again, Healaga takes care of. This round though, we mix it up, with Attack/Attack/Healara/Blizzaga - both to see if we can save the last couple of Healagas for when we need them, and to see what Blizzaga does to Chaos.

Blizzaga's a bit underwhelming, only doing 150 damage, so next round I get Kaili to throw a Dry Ether over to Glitz. We only have 2, but they recover 5MP and if I'm not using them now, I suspect I never will. Rukus takes his beating like a champ, and I think we're on the tenth round, going back to Attack/Attack/Healara/Flare.

Then in what can only be described as gutting - Chaos casts Curaga on himself and recovers 9999HP.... What.

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Part of the series: The First Step: Final Fantasy I (20 posts)
  • 1. Final Fantasy I - The First Hour
    A retrospective on the first hour of Final Fantasy I Pixel Remaster - my thoughts and feelings so far.
    • 15 min read
  • 2. Final Fantasy I - Out into the World
    The first steps into the world of Final Fantasy I, Matoya's Cave, and the town of Pravoka.
    • 9 min read
  • 3. Final Fantasy I - Elfheim
    The first steps into the world of Final Fantasy I, Matoya's Cave, and the town of Pravoka.
    • 14 min read
  • 4. Final Fantasy I - Heavy is the Head
    Getting back on track, heading to the Western Keep
    • 8 min read
  • 5. Final Fantasy I - Magical Mystic Key Tour
    Heading around the world with the Mystic Key, and seeing what we can unlock.
    • 9 min read
  • 6. Final Fantasy I - Go West, Young Warriors
    Setting sail to the west, exploring Mount Duergar, and the town of Melmond.
    • 9 min read
  • 7. Final Fantasy I - Into the Bowels of the Earth
    We head into the Cavern of Earth, with a goal of defeating the Vampire and restoring the Earth Crystal. Things are never quite that simple though, are they?
    • 14 min read
  • 8. Final Fantasy I - The Wandering Heroes of Melmond
    We return to Melmond, but struggle to find our next task.
    • 9 min read
  • 9. Final Fantasy I - Everybody Get Into a Big Canoe (and Then Into the Lava)
    With a renewed sense of purpose, we're ready for some amphibious adventuring. We head to Mount Gulg, and find ourselves in a lava-filled dungeon with a fiery boss.
    • 10 min read
  • 10. Final Fantasy I - Shattered Ice, Frayed Nerves
    We get some more mileage out of our canoe as we head further north and into the Cavern of Ice, where both the party and I have more trouble than we have in a while.
    • 11 min read
  • 11. Final Fantasy I - Warriors on Trial
    In this post, we try to find what to do with our newly acquired Levistone, but end up being put to the test.
    • 8 min read
  • 12. Final Fantasy I - A Rat's Tale
    Hot on the heels of collecting a Rat's Tail from the Citadel of Trials, we head out on the task of working out what to do with it, and make some nice progress along the way!
    • 10 min read
  • 13. Final Fantasy I - Out of the Bottle
    Today we continue to explore the new areas that our airship has opened up - starting with the town of Onrac.
    • 8 min read
  • 14. Final Fantasy I - Canoes, Cubes, and Cat Claws
    This morning, we head out to try and use the oxyale that we've been given, and head to the waterfall we'd spotted to the north.
    • 7 min read
  • 15. Final Fantasy I - Under The Sea
    In this outing, we make our way down into the Sunken Shrine, in an attempt to save the mermaids from the wrath of the Fiend of Water.
    • 11 min read
  • 16. Final Fantasy I - Duolingo on Steroids
    We make our way back to Lufenia, but it turns out that just having the Rosetta Stone in our inventory isn't enough to bridge the language gap - we need a teacher!
    • 6 min read
  • 17. Final Fantasy I - The Flying Fortress
    We make our way to the Mirage Tower, and with our Warp Cube in and onto the Flying Fortress to take on our final Fiend
    • 12 min read
  • 18. Final Fantasy I - Entering the Chaos
    With all four of our Crystals illuminated, we head back to the Chaos Shrine, where this all began and try to unravel the mystery of the world's decay.
    • 10 min read
  • 19. Final Fantasy I - From Utter Chaos to Calm (current)
    We reach the depths of the Chaos Shrine - time twists, fate unfolds, and history demands a reckoning.
    • 19 min read
  • 20. The Chronicles of the Lightbound
    From the annals of the legends, a tale of four heroes emerges - Rukus, Kaili, Clair and Glitz - the Warriors of Light
    • 11 min read