15 min read

Final Fantasy I - The First Hour

The Journey begins

Heading out properly onto the overworld and towards the Chaos Shrine, I decide it's time to try out my new gear and start fighting. The first thing I notice is the auto-battle function, which I know won't have been on the original, and I don't think was in any other versions I've played. It's a nice little quality of life thing, and I'm going to try and get myself levelled up a bit in the area around the city before heading north.

I pretty quickly decide that given magic is scarce, I head to town and get Clair a Hammer, I'd noticed she could use one, but I'd left her with a staff during my initial shop. Given she, along with the rest of the party, are presently just hitting anything they come across, it makes sense to go for damage at the moment I feel. I do hope that the battles will become a little less trivial as time goes on though, maybe a bit more strategy, or consideration at least.

I start to head towards the Chaos Shrine, and with my party just beating any group of enemies they come across it soon becomes apparent that the volume of enemies in an encounter seems more dangerous than any given individual enemy. It just feels like a numbers game as we go from up to 4 vs 9 down to a more even number, as they whittle away at our HP.

I soon learned that Cure wasn't going to cut it during the grinding, and unlike some other newer games, it seems like our crew was traveling without any stocks or inventory, so I head to the Inn for a quick 30 gil night's rest, then off to the item store. It seems like the items are proportionately way more expensive than the weapons and armour, which I guess makes sense to sort of balance things a little. I pick up three 40 gil sleeping bags that can be used in the field for the whole party and a couple of 50 gil potions, just in case things get dangerous in the field.

Back on the grind, I notice that there's only a small number of stats that are incrementing on level up - HP/Strength/Agility/Stamina/Intellect/Luck - and among them not all of them may upgrade on level up, like I noticed Glitz only increased HP and Intellect going level 3 to 4. Maybe this is just the Black Mage level up pattern? Hard to tell with one of each...

Also the XP becomes a bit unclear with a total being given to the party at the end, but then it's split across the 4 party members - I guess if you wanted to power level one character you could kill off the others and let the remaining character get the amount of XP on the screen? Don't suspect it'll become an issue though.

I'd decided to aim for level 5 before heading into the shrine, just on vibes and it being a round number, and I manage to get there after 26 total minutes. I do sort of love the immediacy of this - I think part of my disengagement with some more modern games come from the fact that everything seems to take so long to make any real headway.

I use a sleeping bag outside the entrance of the Chaos Shrine, which basically serves as a full heal - I guess I'm just so low level that it's partial heal is strong enough for me - and save before heading inside.

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Part of the series: The First Step: Final Fantasy I (20 posts)
  • 1. Final Fantasy I - The First Hour (current)
    A retrospective on the first hour of Final Fantasy I Pixel Remaster - my thoughts and feelings so far.
    • 15 min read
  • 2. Final Fantasy I - Out into the World
    The first steps into the world of Final Fantasy I, Matoya's Cave, and the town of Pravoka.
    • 9 min read
  • 3. Final Fantasy I - Elfheim
    The first steps into the world of Final Fantasy I, Matoya's Cave, and the town of Pravoka.
    • 14 min read
  • 4. Final Fantasy I - Heavy is the Head
    Getting back on track, heading to the Western Keep
    • 8 min read
  • 5. Final Fantasy I - Magical Mystic Key Tour
    Heading around the world with the Mystic Key, and seeing what we can unlock.
    • 9 min read
  • 6. Final Fantasy I - Go West, Young Warriors
    Setting sail to the west, exploring Mount Duergar, and the town of Melmond.
    • 9 min read
  • 7. Final Fantasy I - Into the Bowels of the Earth
    We head into the Cavern of Earth, with a goal of defeating the Vampire and restoring the Earth Crystal. Things are never quite that simple though, are they?
    • 14 min read
  • 8. Final Fantasy I - The Wandering Heroes of Melmond
    We return to Melmond, but struggle to find our next task.
    • 9 min read
  • 9. Final Fantasy I - Everybody Get Into a Big Canoe (and Then Into the Lava)
    With a renewed sense of purpose, we're ready for some amphibious adventuring. We head to Mount Gulg, and find ourselves in a lava-filled dungeon with a fiery boss.
    • 10 min read
  • 10. Final Fantasy I - Shattered Ice, Frayed Nerves
    We get some more mileage out of our canoe as we head further north and into the Cavern of Ice, where both the party and I have more trouble than we have in a while.
    • 11 min read
  • 11. Final Fantasy I - Warriors on Trial
    In this post, we try to find what to do with our newly acquired Levistone, but end up being put to the test.
    • 8 min read
  • 12. Final Fantasy I - A Rat's Tale
    Hot on the heels of collecting a Rat's Tail from the Citadel of Trials, we head out on the task of working out what to do with it, and make some nice progress along the way!
    • 10 min read
  • 13. Final Fantasy I - Out of the Bottle
    Today we continue to explore the new areas that our airship has opened up - starting with the town of Onrac.
    • 8 min read
  • 14. Final Fantasy I - Canoes, Cubes, and Cat Claws
    This morning, we head out to try and use the oxyale that we've been given, and head to the waterfall we'd spotted to the north.
    • 7 min read
  • 15. Final Fantasy I - Under The Sea
    In this outing, we make our way down into the Sunken Shrine, in an attempt to save the mermaids from the wrath of the Fiend of Water.
    • 11 min read
  • 16. Final Fantasy I - Duolingo on Steroids
    We make our way back to Lufenia, but it turns out that just having the Rosetta Stone in our inventory isn't enough to bridge the language gap - we need a teacher!
    • 6 min read
  • 17. Final Fantasy I - The Flying Fortress
    We make our way to the Mirage Tower, and with our Warp Cube in and onto the Flying Fortress to take on our final Fiend
    • 12 min read
  • 18. Final Fantasy I - Entering the Chaos
    With all four of our Crystals illuminated, we head back to the Chaos Shrine, where this all began and try to unravel the mystery of the world's decay.
    • 10 min read
  • 19. Final Fantasy I - From Utter Chaos to Calm
    We reach the depths of the Chaos Shrine - time twists, fate unfolds, and history demands a reckoning.
    • 19 min read
  • 20. The Chronicles of the Lightbound
    From the annals of the legends, a tale of four heroes emerges - Rukus, Kaili, Clair and Glitz - the Warriors of Light
    • 11 min read