15 min read

Final Fantasy I - The First Hour

The Chaos Shrine

First impressions upon entering the shrine are that it has a maze vibe, and I decide to do a clockwise pass around the perimeter corridors. In a small room in the bottom left, I find some headgear, and decide to give it to Clair as a precaution - Rukus and Kaili seem fairly robust, so my instinct is to protect my healer next. I guess just some RPG party thinking? Clair and Glitz both seem quite fragile though, and as I work my way around this soon becomes apparent...

We run into a party of 7 wolves and Glitz takes one too many hits and he's down for the count. I'd tried to have Clair save him with a cure, but she's too late and just decides to heal someone else. I also at this point discover that auto-battle isn't auto attack, but rather auto-repeat-the-last-command, so Clair heals another member at seemingly random and I've got 1 member down and the other with next to no spells left.

Glitz has now fallen behind on EXP and continues to do so as I make a tactical retreat back to Cornelia. My instinct is to head to the Inn to fully heal, but the night passes, and Glitz still is laid out.

I look up the cost of a Phoenix Down and baulk at the 500 gil price, and decide to look round town some more, finding a church. I'm getting Dragon Quest vibes from this, but I'm not complaining - I guess they had to take inspiration on certain things when they were putting it together back in the day.

With Glitz back on his feet, I head for another night at the Inn, give Glitz the Leather Cap for a bit given he's now a level below the rest of the party and head back to the shrine. I'm really noticing these 4 vs 9 fights can be a bit dangerous, but we're being that bit more cautious, and we're getting there. I notice as Glitz catches up to level 6 he has a more even distribution of stats, which is both reassuring in some ways, and makes it difficult to predict what will increase.

I notice that we have a couple of doors locked here by a mystic key - I guess we probably need to come back here later. I head for what I initially assume is the upstairs, but no - it's just Garland with the princess who was right in front of us as we entered. Part of me feels like I've wasted some time and effort, but I'm here for a reason...

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Part of the series: The First Step: Final Fantasy I (20 posts)
  • 1. Final Fantasy I - The First Hour (current)
    A retrospective on the first hour of Final Fantasy I Pixel Remaster - my thoughts and feelings so far.
    • 15 min read
  • 2. Final Fantasy I - Out into the World
    The first steps into the world of Final Fantasy I, Matoya's Cave, and the town of Pravoka.
    • 9 min read
  • 3. Final Fantasy I - Elfheim
    The first steps into the world of Final Fantasy I, Matoya's Cave, and the town of Pravoka.
    • 14 min read
  • 4. Final Fantasy I - Heavy is the Head
    Getting back on track, heading to the Western Keep
    • 8 min read
  • 5. Final Fantasy I - Magical Mystic Key Tour
    Heading around the world with the Mystic Key, and seeing what we can unlock.
    • 9 min read
  • 6. Final Fantasy I - Go West, Young Warriors
    Setting sail to the west, exploring Mount Duergar, and the town of Melmond.
    • 9 min read
  • 7. Final Fantasy I - Into the Bowels of the Earth
    We head into the Cavern of Earth, with a goal of defeating the Vampire and restoring the Earth Crystal. Things are never quite that simple though, are they?
    • 14 min read
  • 8. Final Fantasy I - The Wandering Heroes of Melmond
    We return to Melmond, but struggle to find our next task.
    • 9 min read
  • 9. Final Fantasy I - Everybody Get Into a Big Canoe (and Then Into the Lava)
    With a renewed sense of purpose, we're ready for some amphibious adventuring. We head to Mount Gulg, and find ourselves in a lava-filled dungeon with a fiery boss.
    • 10 min read
  • 10. Final Fantasy I - Shattered Ice, Frayed Nerves
    We get some more mileage out of our canoe as we head further north and into the Cavern of Ice, where both the party and I have more trouble than we have in a while.
    • 11 min read
  • 11. Final Fantasy I - Warriors on Trial
    In this post, we try to find what to do with our newly acquired Levistone, but end up being put to the test.
    • 8 min read
  • 12. Final Fantasy I - A Rat's Tale
    Hot on the heels of collecting a Rat's Tail from the Citadel of Trials, we head out on the task of working out what to do with it, and make some nice progress along the way!
    • 10 min read
  • 13. Final Fantasy I - Out of the Bottle
    Today we continue to explore the new areas that our airship has opened up - starting with the town of Onrac.
    • 8 min read
  • 14. Final Fantasy I - Canoes, Cubes, and Cat Claws
    This morning, we head out to try and use the oxyale that we've been given, and head to the waterfall we'd spotted to the north.
    • 7 min read
  • 15. Final Fantasy I - Under The Sea
    In this outing, we make our way down into the Sunken Shrine, in an attempt to save the mermaids from the wrath of the Fiend of Water.
    • 11 min read
  • 16. Final Fantasy I - Duolingo on Steroids
    We make our way back to Lufenia, but it turns out that just having the Rosetta Stone in our inventory isn't enough to bridge the language gap - we need a teacher!
    • 6 min read
  • 17. Final Fantasy I - The Flying Fortress
    We make our way to the Mirage Tower, and with our Warp Cube in and onto the Flying Fortress to take on our final Fiend
    • 12 min read
  • 18. Final Fantasy I - Entering the Chaos
    With all four of our Crystals illuminated, we head back to the Chaos Shrine, where this all began and try to unravel the mystery of the world's decay.
    • 10 min read
  • 19. Final Fantasy I - From Utter Chaos to Calm
    We reach the depths of the Chaos Shrine - time twists, fate unfolds, and history demands a reckoning.
    • 19 min read
  • 20. The Chronicles of the Lightbound
    From the annals of the legends, a tale of four heroes emerges - Rukus, Kaili, Clair and Glitz - the Warriors of Light
    • 11 min read