14 min read

Final Fantasy I - Elfheim

The Long Way Round

Next we run into an Ogre Chief and two Ogres who feel like a step up in toughness, but the rewards are pretty worth it - 690 gil and 672 EXP. But the way they hit, I'm going to spend a hundred of that on a sleep at the inn, because Kaili's already in critical health. At least everyone's level 10 now.

I decide to head back to Cornelia, and see if I maybe missed an Esuna spell or similar because it feels like not being able to cure poison is a bit of a gap in Clair's skillset. In combat on the ship over the inland sea, I notice that Glitz's dagger has really made a difference to his damage. Maybe he's got a warrior in him yet...

Cornelia's Level 1 white magic shop hasn't got the spell I'm after, but I pick up Protect while I'm there, because it's only 50 gil. Maybe I need to head back to Pravoka.

Maybe not, as there's no luck there either. At least I'm making some small EXP/level gains as I go here, I had Clair do a little healing, but we're making some good gil too, so maybe it's just in one of those expensive stores back in Elfheim...

On the way back over the sea, Clair gets pretty close to death, so I slow down to give her chance to Cure herself, and decide to break out my first Fira. It's nice, but not stunning. I suspect it's going to to come to the fore in those 4 vs 9 fights though. Or, as I try it again on land against 6 wolf variants, maybe it's just not that effective at sea? Seemed to be 80 each against those 6.

Another quick nap and I check the white magic stores here again. I see Heal in the Level 3 store, and decide that'll be useful as it's multi-target too. I'm starting to think I'll just stock up on antidotes though. The 2500 gil price tag on Poisona confirms that for now. I technically have enough for it right now, but I don't think it's the best use of the funds.

I'm sort of both proud of myself for not looking that up, but also annoyed that we've just been on a bit of a wild goose chase... I guess I want to go for something of an authentic experience though. There's definitely a pull both ways in my head, the pragmatist who thinks "just look it up" as it's quicker, but the purist on the other hand wants the original experience as much as possible. It's a bit refreshing having things not be super-duper user friendly in a way.

Those Copper Armlets look a lot more affordable now though, and I grab one each for the mages. I also grab some bits at the item shop, including some antidotes. We reached Level 11 with Glitz's torching of the wolves, so I think I'm going to aim for Level 12 before heading to the castle next to the town, which is where I assume the Prince is napping.

With those little upgrades and stat increases, fighting outside of Elfheim feels a lot safer and therefore somewhat uneventful. I decide to get everyone up to Level 12 before heading for a night at the Inn and head up to the castle. I don't want them visiting royalty looking rough round the edges...

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Part of the series: The First Step: Final Fantasy I (20 posts)
  • 1. Final Fantasy I - The First Hour
    A retrospective on the first hour of Final Fantasy I Pixel Remaster - my thoughts and feelings so far.
    • 15 min read
  • 2. Final Fantasy I - Out into the World
    The first steps into the world of Final Fantasy I, Matoya's Cave, and the town of Pravoka.
    • 9 min read
  • 3. Final Fantasy I - Elfheim (current)
    The first steps into the world of Final Fantasy I, Matoya's Cave, and the town of Pravoka.
    • 14 min read
  • 4. Final Fantasy I - Heavy is the Head
    Getting back on track, heading to the Western Keep
    • 8 min read
  • 5. Final Fantasy I - Magical Mystic Key Tour
    Heading around the world with the Mystic Key, and seeing what we can unlock.
    • 9 min read
  • 6. Final Fantasy I - Go West, Young Warriors
    Setting sail to the west, exploring Mount Duergar, and the town of Melmond.
    • 9 min read
  • 7. Final Fantasy I - Into the Bowels of the Earth
    We head into the Cavern of Earth, with a goal of defeating the Vampire and restoring the Earth Crystal. Things are never quite that simple though, are they?
    • 14 min read
  • 8. Final Fantasy I - The Wandering Heroes of Melmond
    We return to Melmond, but struggle to find our next task.
    • 9 min read
  • 9. Final Fantasy I - Everybody Get Into a Big Canoe (and Then Into the Lava)
    With a renewed sense of purpose, we're ready for some amphibious adventuring. We head to Mount Gulg, and find ourselves in a lava-filled dungeon with a fiery boss.
    • 10 min read
  • 10. Final Fantasy I - Shattered Ice, Frayed Nerves
    We get some more mileage out of our canoe as we head further north and into the Cavern of Ice, where both the party and I have more trouble than we have in a while.
    • 11 min read
  • 11. Final Fantasy I - Warriors on Trial
    In this post, we try to find what to do with our newly acquired Levistone, but end up being put to the test.
    • 8 min read
  • 12. Final Fantasy I - A Rat's Tale
    Hot on the heels of collecting a Rat's Tail from the Citadel of Trials, we head out on the task of working out what to do with it, and make some nice progress along the way!
    • 10 min read
  • 13. Final Fantasy I - Out of the Bottle
    Today we continue to explore the new areas that our airship has opened up - starting with the town of Onrac.
    • 8 min read
  • 14. Final Fantasy I - Canoes, Cubes, and Cat Claws
    This morning, we head out to try and use the oxyale that we've been given, and head to the waterfall we'd spotted to the north.
    • 7 min read
  • 15. Final Fantasy I - Under The Sea
    In this outing, we make our way down into the Sunken Shrine, in an attempt to save the mermaids from the wrath of the Fiend of Water.
    • 11 min read
  • 16. Final Fantasy I - Duolingo on Steroids
    We make our way back to Lufenia, but it turns out that just having the Rosetta Stone in our inventory isn't enough to bridge the language gap - we need a teacher!
    • 6 min read
  • 17. Final Fantasy I - The Flying Fortress
    We make our way to the Mirage Tower, and with our Warp Cube in and onto the Flying Fortress to take on our final Fiend
    • 12 min read
  • 18. Final Fantasy I - Entering the Chaos
    With all four of our Crystals illuminated, we head back to the Chaos Shrine, where this all began and try to unravel the mystery of the world's decay.
    • 10 min read
  • 19. Final Fantasy I - From Utter Chaos to Calm
    We reach the depths of the Chaos Shrine - time twists, fate unfolds, and history demands a reckoning.
    • 19 min read
  • 20. The Chronicles of the Lightbound
    From the annals of the legends, a tale of four heroes emerges - Rukus, Kaili, Clair and Glitz - the Warriors of Light
    • 11 min read