14 min read

Final Fantasy I - Elfheim

The Prince's Curse

The guards at the castle entrance let us know that Astos's curse is the cause of the deep sleep the prince is suffering from. Further enquiry tells me he's a dark elf king, who also "carted away the castle's treasures". Sounds like we may have new Garland to deal with here.

Before heading in I try to grab some more intel - I'm told the dwarves live in a cave to the western edge of the Aldean Sea, which I'm going to assume is the one we're currently traversing. They're also friendly, which is nice! Also, apparently Matoya can brew any potion we can imagine, so helping her out might be a good long term plan.

Heading inside, we discover that the prince has been asleep for 5 years at this point. The healer ponders if a concoction that rouses one who sleeps could be made. There might not be quest markers in this game, but they're doing a cracking job of pointing out where to go for what here. Particularly we've not had an equivalent of The Kingâ„¢ in this place.

Looking at the world map, I see a marker that looks like it could be where Astos is hiding out, so we make our way in that direction, though it looks like it could be quite the loop around a mountain range. Fortunately, the enemies are similar with the addition of some Tarantulas, who are also poisonous. Those Antidotes are paying for themselves already.

Reaching the bottom of the area, I see what looks like a hole in the ground. A cave maybe?

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Part of the series: The First Step: Final Fantasy I (20 posts)
  • 1. Final Fantasy I - The First Hour
    A retrospective on the first hour of Final Fantasy I Pixel Remaster - my thoughts and feelings so far.
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  • 2. Final Fantasy I - Out into the World
    The first steps into the world of Final Fantasy I, Matoya's Cave, and the town of Pravoka.
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  • 3. Final Fantasy I - Elfheim (current)
    The first steps into the world of Final Fantasy I, Matoya's Cave, and the town of Pravoka.
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  • 4. Final Fantasy I - Heavy is the Head
    Getting back on track, heading to the Western Keep
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  • 5. Final Fantasy I - Magical Mystic Key Tour
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    In this outing, we make our way down into the Sunken Shrine, in an attempt to save the mermaids from the wrath of the Fiend of Water.
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