14 min read

Final Fantasy I - Elfheim

Back into the Cave

Heading back into the cave and going the other way, we find a ladder rather than stairs down into another part of B2. The ladder feels like it should be the less traveled way, so I'm worried now that I missed something the first time. Given that it's opened out into a larger room though, fingers crossed we're good.

As I'm navigating the room, I spot a set of stairs down, and before I head down to what I assume is B3, I go loot-goblin-ing up all the areas of this level, and in the process, the party make it to Level 14. In the process I'm a bit annoyed that I'm only picking up weapons that I'd already bought. I guess my RPG sense were hoping you'd find new or unique weapons in the area, rather than thinking I could have held off buying Glitz his dagger.

Who am I kidding? He needed that dagger.

I head downstairs and it feels like this is the first 'proper' dungeon we've been to, just on scale alone. The Chaos Shrine was hilariously potentially short, so this is both a breath of fresh air and a bit of a slog at the same time. The quality of life improvements of auto-battle are proving a god-send.

So many little rooms in here, and I want to check them all, which isn't helping the slog part of the whole thing. Ominously we pick up our first Phoenix Down here too. I'm desperate to keep them all alive for at least a single sitting, but now the game is offering to help out, I'm worried. No sooner do I type that, Kaili gets hit by a Scorpion for 55 damage, gets poisoned, then hit by another one and drops...

Kaili - 2 : Glitz - 1

I decide to use the Phoenix Down, rather than bail all the way back to town again. Apparently Scorpions are the top of the food chain down here though, because another batch of them almost take out another couple of the party. The combination of hitting for 50+ damage and poison is not a fun one. Only Rukus can vaguely absorb the damage, reducing it to the mid-teens.

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Part of the series: The First Step: Final Fantasy I (20 posts)
  • 1. Final Fantasy I - The First Hour
    A retrospective on the first hour of Final Fantasy I Pixel Remaster - my thoughts and feelings so far.
    • 15 min read
  • 2. Final Fantasy I - Out into the World
    The first steps into the world of Final Fantasy I, Matoya's Cave, and the town of Pravoka.
    • 9 min read
  • 3. Final Fantasy I - Elfheim (current)
    The first steps into the world of Final Fantasy I, Matoya's Cave, and the town of Pravoka.
    • 14 min read
  • 4. Final Fantasy I - Heavy is the Head
    Getting back on track, heading to the Western Keep
    • 8 min read
  • 5. Final Fantasy I - Magical Mystic Key Tour
    Heading around the world with the Mystic Key, and seeing what we can unlock.
    • 9 min read
  • 6. Final Fantasy I - Go West, Young Warriors
    Setting sail to the west, exploring Mount Duergar, and the town of Melmond.
    • 9 min read
  • 7. Final Fantasy I - Into the Bowels of the Earth
    We head into the Cavern of Earth, with a goal of defeating the Vampire and restoring the Earth Crystal. Things are never quite that simple though, are they?
    • 14 min read
  • 8. Final Fantasy I - The Wandering Heroes of Melmond
    We return to Melmond, but struggle to find our next task.
    • 9 min read
  • 9. Final Fantasy I - Everybody Get Into a Big Canoe (and Then Into the Lava)
    With a renewed sense of purpose, we're ready for some amphibious adventuring. We head to Mount Gulg, and find ourselves in a lava-filled dungeon with a fiery boss.
    • 10 min read
  • 10. Final Fantasy I - Shattered Ice, Frayed Nerves
    We get some more mileage out of our canoe as we head further north and into the Cavern of Ice, where both the party and I have more trouble than we have in a while.
    • 11 min read
  • 11. Final Fantasy I - Warriors on Trial
    In this post, we try to find what to do with our newly acquired Levistone, but end up being put to the test.
    • 8 min read
  • 12. Final Fantasy I - A Rat's Tale
    Hot on the heels of collecting a Rat's Tail from the Citadel of Trials, we head out on the task of working out what to do with it, and make some nice progress along the way!
    • 10 min read
  • 13. Final Fantasy I - Out of the Bottle
    Today we continue to explore the new areas that our airship has opened up - starting with the town of Onrac.
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  • 14. Final Fantasy I - Canoes, Cubes, and Cat Claws
    This morning, we head out to try and use the oxyale that we've been given, and head to the waterfall we'd spotted to the north.
    • 7 min read
  • 15. Final Fantasy I - Under The Sea
    In this outing, we make our way down into the Sunken Shrine, in an attempt to save the mermaids from the wrath of the Fiend of Water.
    • 11 min read
  • 16. Final Fantasy I - Duolingo on Steroids
    We make our way back to Lufenia, but it turns out that just having the Rosetta Stone in our inventory isn't enough to bridge the language gap - we need a teacher!
    • 6 min read
  • 17. Final Fantasy I - The Flying Fortress
    We make our way to the Mirage Tower, and with our Warp Cube in and onto the Flying Fortress to take on our final Fiend
    • 12 min read
  • 18. Final Fantasy I - Entering the Chaos
    With all four of our Crystals illuminated, we head back to the Chaos Shrine, where this all began and try to unravel the mystery of the world's decay.
    • 10 min read
  • 19. Final Fantasy I - From Utter Chaos to Calm
    We reach the depths of the Chaos Shrine - time twists, fate unfolds, and history demands a reckoning.
    • 19 min read
  • 20. The Chronicles of the Lightbound
    From the annals of the legends, a tale of four heroes emerges - Rukus, Kaili, Clair and Glitz - the Warriors of Light
    • 11 min read